What the hell are you guys doing to my poor texture i edited with love and careInsanityBringer wrote:Aww, not quite as funny as I was expecting.Eriance wrote:Rave Door Granted.
But still quite funny, heh.
Custom Texture Thread.
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Re: Custom Texture Thread.
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Re: Custom Texture Thread.
oh come on printz... just... just... don't post. :(
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Re: Custom Texture Thread.
We're using it as a means to induce needless drama, heh.terranova wrote:What the hell are you guys doing to my poor texture i edited with love and careInsanityBringer wrote:Aww, not quite as funny as I was expecting.Eriance wrote:Rave Door Granted.
But still quite funny, heh.
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Re: Custom Texture Thread.
I just looked, and it seems the lower wires jump up a bit in some frames.InsanityBringer wrote:We're using it as a means to induce needless drama, heh.What the hell are you guys doing to my poor texture i edited with love and care
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Re: Custom Texture Thread.
There are 20 textures in the linked file. They are based on textures found in Dark Forces (either actually based on them via copy/paste or done from scratch taking the DF original as a guide) but have been reworked so that they fit more naturally on to typical Doom map architecture. ie they have been given features such as obvious pattern breaks at values like 16 or 32 units.
For the most part, they are very simple, not very Doomy and not even in the Doom palette (though some translate pretty well - especially the very simple ones). I don't imagine that they will be too much use but you never know, so why not share?


http://files.drdteam.org/index.php/file ... texmod.zip
For the most part, they are very simple, not very Doomy and not even in the Doom palette (though some translate pretty well - especially the very simple ones). I don't imagine that they will be too much use but you never know, so why not share?




http://files.drdteam.org/index.php/file ... texmod.zip
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Re: Custom Texture Thread.
They don't move. It's a strange illusion induced by color contrast - Zoom way in and you can see them actually staying still.terranova wrote:I just looked, and it seems the lower wires jump up a bit in some frames.
Hey, that outcome was not intentional. I accept no responsibility for anyone's psychotic overreactions to an innocent joke.InsanityBringer wrote:We're using it as a means to induce needless drama, heh.

I quite like the Rave Door, and I may use something similar in a not-so-serious mod...
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Re: Custom Texture Thread.
Nyan powerEriance wrote:Rave Door Granted.

well, now some mediocre edits

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Re: Custom Texture Thread.
Once in an Oblong Moon...
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Re: Custom Texture Thread.
Cross posted from another thread


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Re: Custom Texture Thread.
Wow, those look just like in the Tak Base mission of that game!Enjay wrote:There are 20 textures in the linked file. They are based on textures found in Dark Forces (either actually based on them via copy/paste or done from scratch taking the DF original as a guide) but have been reworked so that they fit more naturally on to typical Doom map architecture. ie they have been given features such as obvious pattern breaks at values like 16 or 32 units.
For the most part, they are very simple, not very Doomy and not even in the Doom palette (though some translate pretty well - especially the very simple ones). I don't imagine that they will be too much use but you never know, so why not share?
http://files.drdteam.org/index.php/file ... texmod.zip
But I'd rather play the original, it's better than Doom at Star Wars.
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Re: Custom Texture Thread.



Brimstone flickering from the lava below (recolored cliff texture from Duke3D).

Cleaner version of the cement texture I posted earlier.
Finally, Doom2 SKY1 variants. Cloudy (not smoggy), Sunrise/set, and night, respectively.
Spoiler:Yeah, it looks like a mess when restricted to Doom palette colors (I didn't use 32-bit in any editing)
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Re: Custom Texture Thread.
I made a raw texture that was not palette restricted to doom but i thought i would show it anyways:
this one is just a grayscale with an inverted look of the original RSKY:

Spoiler:
this one is just a grayscale with an inverted look of the original RSKY:
Spoiler:there both doom 2 textures.

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Re: Custom Texture Thread.
Last one is like Windows 98!
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Re: Custom Texture Thread.
Nah, a Windows 98 sky in Doom would look more like this:printz wrote:Last one is like Windows 98!
Spoiler:

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Re: Custom Texture Thread.
That... looks like a hilarious idea for a bonus level