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An UAC sword door still looks like a weird idea to me. It's not even a demonic-looking sword, so it can't really be chalked up as reality corruption by the demons.
I guess it's the door to the UAC engineers' D&D club room.
I already created a set of marble textures with edges styled after MARBLE2 and MARBLE3, but I decided to have a go at a set based instead on MARBLE1. Personally I think I prefer the new ones.
Have some wood. The textures with multiple rows would probably look better if they were shifted around a bit - I'll probably play around with that a bit tomorrow.
I almost wonder if the borders on these would look nicer if you copied the woodgrain layer below them over top of the border layer and used it to get a sort of gradient mapping effect on the borders. As it stands, the lack of differentiation in lighting from one panel border to another makes a large texture look rather a lot like a smaller texture being tiled, which seems to waste the large size of the texture.
Phew, I kinda rambled there, I hope I was clear enough...