Custom Texture Thread.

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Nash
 
 
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Re: Custom Texture Thread.

Post by Nash »

I'll add this thread to Resource Bookmarks soon...
NiGHTMARE
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Re: Custom Texture Thread.

Post by NiGHTMARE »

A whole load of lights (credits to Enjay for the pale orange):

Image

Obviously the non-orthogonal ones will need to be used as patches on top of something else; AG128_1 or COMP03_4 both work well.
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Mikk-
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Re: Custom Texture Thread.

Post by Mikk- »

There's something... off about the blue and red lights, something just doesn't look right, they're too dark to be lights IMO, if it were a pale blue and a slightly lighter red then it'd probably look considerably better. Though I'm certain that the problem is due to restrictions of the DOOM Palette.
NiGHTMARE
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Re: Custom Texture Thread.

Post by NiGHTMARE »

The blue lights are exactly the same shades as LITEBLU4 from doom.wad and doom2.wad, and the red lights are just straight blue-to-red translations.
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Mikk-
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Re: Custom Texture Thread.

Post by Mikk- »

NiGHTMARE wrote:The blue lights are exactly the same shades as LITEBLU4 from doom.wad and doom2.wad, and the red lights are just straight blue-to-red translations.
I thought they looked odd in doom2.wad, too, if that's any help. :P
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Captain Awesome
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Re: Custom Texture Thread.

Post by Captain Awesome »

That purple light is rad, and so is this thread. Some good stuff in here.
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Enjay
 
 
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Re: Custom Texture Thread.

Post by Enjay »

Quite an achievement to get something good looking in pink with the paucity of pink in the Doom palette.

Still messing with fans. Added some intermediate frames to the Strife fan (raising it from 2 to 4 frames) to make the movement look smoother (and less like it is just oscillating back and forth). My intermediate frames are a little rough (especially the first one where I struggled to make the top-right blade not look bent) but with a nice fast animation rate you shouldn't notice too much. :P

Original
Image

Extra frames version
Image
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Mikk-
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Re: Custom Texture Thread.

Post by Mikk- »

Most excellent, I could use these for Strife++!
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DrDoctor
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Re: Custom Texture Thread.

Post by DrDoctor »

Some textures I made for Zombie Horde.
zombiehordetex.png
and some extra stone walls
STONEWALLS.png
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Kappes Buur
 
 
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Re: Custom Texture Thread.

Post by Kappes Buur »

Some textures from the old Alice by American McGee

edit: link and download deleted
Sorry about that. I was under the impression that it was no longer sold. However, a Google search informed me differently.
One can still purchase it from their Amazon store http://astore.amazon.com/amemcgsblo-20
Last edited by Kappes Buur on Wed Nov 02, 2011 11:41 am, edited 2 times in total.
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Mikk-
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Re: Custom Texture Thread.

Post by Mikk- »

Kappes Buur wrote:Some textures from the old Alice by American McGee

http://files.drdteam.org/index.php/file ... alice01.7z
Sweet, I had ripped a fair few for my own use in some mods - Heretic++ uses edited Environment Maps as the Key Gizmo Spheres, and the liquid textures are used there.
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esselfortium
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Re: Custom Texture Thread.

Post by esselfortium »

Kappes Buur wrote:Some textures from the old Alice by American McGee

http://files.drdteam.org/index.php/file ... alice01.7z
I don't think those are "free-to-use"...
Gez
 
 
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Re: Custom Texture Thread.

Post by Gez »

Nor really "custom" anyway.
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Nightfall
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Re: Custom Texture Thread.

Post by Nightfall »

terranova wrote:Clean Door.
Recolors!

Image
http://www.mediafire.com/?ht4vr89il0lf81l
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Tormentor667
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Re: Custom Texture Thread.

Post by Tormentor667 »

My eyes x_X
Tan, brown and black is fine but the red, green, blue and orange one looks terrible, maybe a different kind of shading would help

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