Custom Texture Thread.

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Craneo
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Re: Custom Texture Thread.

Post by Craneo »

Image
"Rapture" skybox, made using a bunch of sky textures from Mechadon's box of skies as well as Julius' Grand Cross attack from Aria of Sorrow (CV:AoS sprites ripped by Darth RPG so credits to them, as well as to Konami for making that game in the first place)

Feel free to use in your projects!
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zrrion the insect
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Re: Custom Texture Thread.

Post by zrrion the insect »

Winterwings wrote: Sun Sep 04, 2022 10:06 am Whoa, these are cool :D
Just a question, have you thought of making some new hell-themed doors... i'm kinda short on those and would love some cool looking doors for hellish levels.
Image
Gave a few of the doors a try, the tech greebles of a lot of the UAC doors don't really lend themselves well to anything other than tech so I approximated some of the trim and just made some wood/metal doors
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Craneo
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Re: Custom Texture Thread.

Post by Craneo »

Image
Gustave Dore's depiction of the fall of Satan from Milton's Paradise Lost turned into a green marble texture, 256x256.
Okgo5555
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Re: Custom Texture Thread.

Post by Okgo5555 »

BROWN144 irritates me by how poorly it tiles in larger outdoor environments. I made this franken-texture with some DooM and Quake1 assets that serves as an outdoor replacement for BROWN144.

My Name is Brad. Feel free to use as you please.... or don't. Whatever. ;-)

[imgur]https://imgur.com/gallery/Nq37bAL[/imgur]
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Craneo
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Re: Custom Texture Thread.

Post by Craneo »

Image
"AWAKEN, MY MASTERS!" *Ayayayyy*
Pillarmummies, made using Hexen 2 textures and Heretic 1 sprites, credits to Ceeb for ripping the Hexen 2 textures I used as a base
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Craneo
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Re: Custom Texture Thread.

Post by Craneo »

Some more Mechadon skybox edits done using his scraps folder stuff + some Google images pics:
Spoiler:
Edit: one last Mechadon skybox edit, using Gustave Doré's illustration of Satan from Dante's Inferno/The Divine Comedy along a bunch of Mechadon skybox parts, not tested in-game: Image

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