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"Rapture" skybox, made using a bunch of sky textures from Mechadon's box of skies as well as Julius' Grand Cross attack from Aria of Sorrow (CV:AoS sprites ripped by Darth RPG so credits to them, as well as to Konami for making that game in the first place)
Winterwings wrote: ↑Sun Sep 04, 2022 10:06 am
Whoa, these are cool
Just a question, have you thought of making some new hell-themed doors... i'm kinda short on those and would love some cool looking doors for hellish levels.
Gave a few of the doors a try, the tech greebles of a lot of the UAC doors don't really lend themselves well to anything other than tech so I approximated some of the trim and just made some wood/metal doors
BROWN144 irritates me by how poorly it tiles in larger outdoor environments. I made this franken-texture with some DooM and Quake1 assets that serves as an outdoor replacement for BROWN144.
My Name is Brad. Feel free to use as you please.... or don't. Whatever.
"AWAKEN, MY MASTERS!" *Ayayayyy*
Pillarmummies, made using Hexen 2 textures and Heretic 1 sprites, credits to Ceeb for ripping the Hexen 2 textures I used as a base
Some more Mechadon skybox edits done using his scraps folder stuff + some Google images pics:
Spoiler:
"God is Weeping" - a skybox of a polluted on fire city with that creepy eye picture repeated over the sky
"Marble Castle" - a skybox of a castle with the moon in the background, the castle is from Vlad the Impaler's castle I think
"Sunset City" -a skybox of a sunset desert with a city far away in the distance
"Xen" - a skybox that aims to recreate HL1's Xen sky with Mech skybox parts only
Edit: one last Mechadon skybox edit, using Gustave Doré's illustration of Satan from Dante's Inferno/The Divine Comedy along a bunch of Mechadon skybox parts, not tested in-game: