Custom Texture Thread.

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wildweasel
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Re: Custom Texture Thread.

Post by wildweasel »

Enjay wrote:Image Image
One problem I always had with these switches is that there is no obvious mechanism to them; I have no idea what the Doomguy is doing to actually turn them on. So I figured I'd make that aspect just a bit more obvious...
Image Image
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ETTiNGRiNDER
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Re: Custom Texture Thread.

Post by ETTiNGRiNDER »

Heh, I remember wondering if he jabbed the eye "switch" in the eyeball to operate it, and if so, how the closed-to-open version was supposed to work.
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Enjay
 
 
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Re: Custom Texture Thread.

Post by Enjay »

It could just be like one of those touch-the-metal-bits-to-activate lamps. I've got one of them at home but it doesn't look like a gargoyle.

Actually, I never really thought about a mechanism for them before. My guess is it would be something a bit secret, like you have to find a small, almost unnoticeable push-button behind one of the ears or something.

Or maybe they're just magic.
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Alice Jameson
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Re: Custom Texture Thread.

Post by Alice Jameson »

I always thought of them as kind of a big button. Like they indent a little but not too much to be overly noticeable. Maybe a centimeter or so.
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Sgt Dopey
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Re: Custom Texture Thread.

Post by Sgt Dopey »

Maybe they sense Life when they're touched and turn on or off
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wildweasel
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Re: Custom Texture Thread.

Post by wildweasel »

Okay, I'll be honest, it's not so much the mechanism I'm worried about, but the mental image of Doomguy yanking on a giant statue tongue to get a door to open just has me in giggles.

...That, and the texture in question looked like a happy dog and I had to oblige it.

(Hey, if anybody uses my texture in your map, make sure it comes equipped with an appropriate squishy noise, okay? =P)
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printz
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Re: Custom Texture Thread.

Post by printz »

wildweasel wrote: (Hey, if anybody uses my texture in your map, make sure it comes equipped with an appropriate squishy noise, okay? =P)
No, it will be the generic SHTEMP switch sound :P
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Enjay
 
 
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Re: Custom Texture Thread.

Post by Enjay »

Mmmm, a nice slobbery "big dog licking" sound would seem to be appropriate. :lol:
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Cage
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Re: Custom Texture Thread.

Post by Cage »

Hexen Arch for copypasta
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NiGHTMARE
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Re: Custom Texture Thread.

Post by NiGHTMARE »

TEKGREN version of the second set of SHAWN-based textures:

Image

(The two big vents on the second row are by Cage.)
NiGHTMARE
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Re: Custom Texture Thread.

Post by NiGHTMARE »

I just discovered these Starwars and Alien-themed textures for a couple of unfinished Doom mods through some random Googling.
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Enjay
 
 
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Re: Custom Texture Thread.

Post by Enjay »

Nice. Most of them are a bit too... actually, I don't know what the style is. I want to say cartoony or Wolfenstein-like. But, yes, they are a bit too [insert suitable word here] for general Doom use but they could be useful as a base for something and in a TC of that style (eg an Astrostein or Blake Stone - like mod (something that I have been toying with for a while)) they could be very useful.
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Nash
 
 
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Re: Custom Texture Thread.

Post by Nash »

Agreeing with Enjay; they look too clean and pristine for Doom. They're not gritty enough. Also, being very clean textures, they will not play well with the software renderer's brightness banding.
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Re: Custom Texture Thread.

Post by Gez »

Actually, a select few could work just right as-is. It wouldn't be too hard to give the rest some additional grittiness with some overlay-based fudging.
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Amuscaria
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Re: Custom Texture Thread.

Post by Amuscaria »

Enjay wrote:Nice. Most of them are a bit too... actually, I don't know what the style is. I want to say cartoony or Wolfenstein-like. But, yes, they are a bit too [insert suitable word here] for general Doom use but they could be useful as a base for something and in a TC of that style (eg an Astrostein or Blake Stone - like mod (something that I have been toying with for a while)) they could be very useful.
flat?

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