Custom Texture Thread.

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Re: Custom Texture Thread.

Postby abbuw » Sun Aug 12, 2018 8:59 pm

512x512 skybox. Here's an imgur album link to all the sides. There's no bottom part but that shouldn't be a problem unless you're doing some weird stuff, mirroring the sides vertically might help in that case. I might have a better version soon, I'm still fumbling around with Blender.

https://imgur.com/a/DgTDbYI
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Re: Custom Texture Thread.

Postby XLightningStormL » Sun Aug 12, 2018 9:35 pm

Remade the SMONCx textures from Doom 64 for iD Dooms.

Image
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Re: Custom Texture Thread.

Postby Mr.Enchanter » Fri Aug 24, 2018 1:13 pm

Cyberpunk/Diabolus Ex inspired textures:
Image Image
Image Image Image
Image Image
Image


Edits from MGS Textures Creds: Konami and Me
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Re: Custom Texture Thread.

Postby ItsNatureToDie » Tue Aug 28, 2018 4:13 am

Cross-porting time!
Attachments
othercustomdoomtextures.png
More Custom recolors.zip
Could not include three of the doors due to the file size being to big. Sorry
(225.33 KiB) Downloaded 17 times
New Sladrips.gif
New Sladrips.gif (29.51 KiB) Viewed 882 times
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Re: Custom Texture Thread.

Postby edgymemester » Mon Sep 17, 2018 2:04 pm

made a shower booth texture. source are various duke 3d sprites converted to Doom palette and/or recoloured by Laz Rojas.
showerclosedpublic.png
showerclosedpublic.png (8.28 KiB) Viewed 603 times

showeropenpublic.png
showeropenpublic.png (7.51 KiB) Viewed 603 times

Orka wrote:Well... I just played too many Metal Slug games... :D

Oh man. I really hope you're making a project with these
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Re: Custom Texture Thread.

Postby osjclatchford » Fri Sep 21, 2018 2:26 pm

I've knocked together a new skyline for doom2 maps based on the contra3 skyline mixed with the doom2 rsky2 assets...
shittycity3.png
shittycity3.png (6.93 KiB) Viewed 538 times

enjoy!


if only there was a sky that would match rsky2's to scroll behind it...

*edit*
version2:
sky10.png
sky10.png (9.87 KiB) Viewed 532 times

with the central building-top changed to represent the one on the original artwork a bit closer...

oh and this sky to tile behind it:
sky11.png
sky11.png (138.07 KiB) Viewed 532 times

yes the clouds look a bit over-tiled but its not that noticable behind the buildings and in motion but if someone can do better I'd say please share.
I for one would love to see it done better!

oh heres an ingame shot:
Image
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Re: Custom Texture Thread.

Postby Clay » Tue Sep 25, 2018 12:12 am

Some things I made playing with a grunge sgader I have been working on.

Spoiler:
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Re: Custom Texture Thread.

Postby Enjay » Mon Oct 01, 2018 4:01 pm

A real nothing of a texture here.

I had reason to take a picture of the rear-view camera in my car with my phone. When looking at the pic, I noticed that there was a sort of interference pattern between the car camera screen and my phone. So I zoomed in on a bit, made it tile (more or less) and got this ugly thing.

Image

However, much to my surprise, on trying it in a map, it can actually look reasonable for small techy highlights and other "minimal use" effects.

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Re: Custom Texture Thread.

Postby Clay » Mon Oct 01, 2018 5:12 pm

The texture is pretty cool but the story is better. :wink:
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Re: Custom Texture Thread.

Postby DrDoctor » Sun Oct 07, 2018 11:08 pm

Some little bit of Jewish mysticism
Qliphothflesh.png
Qliphothflesh.png (15.29 KiB) Viewed 185 times
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Re: Custom Texture Thread.

Postby Captain J » Sun Oct 07, 2018 11:22 pm

Oooo my, super sweet textures and BGs! That City one is really detailed and such-
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Re: Custom Texture Thread.

Postby osjclatchford » Mon Oct 08, 2018 7:11 am

thanks cap! I was so pleased with the cityscape it is now a part of major crisis!
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Re: Custom Texture Thread.

Postby EffinghamHuffnagel » Mon Oct 08, 2018 8:47 am

DrDoctor wrote:Some little bit of Jewish mysticism
Qliphothflesh.png

Of course. What a perfect use for the eyes. Surprised no one thought of this before now. And it could be used as the basis of an 11-level mapset (opening the eyes one at a time). Cool.

BTW, I also like the choice of using the inverted, 'Nightside' version of the Tree of Life. It IS Doom after all. Nice touch.
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Re: Custom Texture Thread.

Postby Enjay » Thu Oct 11, 2018 3:36 pm

Took some pictures of fairly generic looking surfaces today, tiled them and coloured them to be a bit Doomish in colour (though not in the Doom palette).

Image

Image
An industrial non-slip floor coating.


Image
Rather boring looking office carpet.


Image
Fake granite-looking peg board.

A cookie to the first person who guesses what the first texture is a picture of.
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Re: Custom Texture Thread.

Postby Gez » Thu Oct 11, 2018 3:52 pm

Slightly crumpled paper bag?
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