[WIP]Fusion Mapping Take #2

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Grymmoire
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Re: [WIP]Fusion Mapping Take #2

Post by Grymmoire »

I know about the door track issues in the first map, I thought I fixed all the doors before I uploaded the demo but I ended up missing a few anyway.
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ShadesMaster
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Re: [WIP]Fusion Mapping Take #2

Post by ShadesMaster »

What, no critique of my new level? :(
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Tormentor667
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Re: [WIP]Fusion Mapping Take #2

Post by Tormentor667 »

Awesome shots Grym!
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Grymmoire
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Re: [WIP]Fusion Mapping Take #2

Post by Grymmoire »

ShadesMaster wrote:What, no critique of my new level? :(
I suppose all the inherent issues with the first version of it were fixed in the demo :P
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ShadesMaster
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Re: [WIP]Fusion Mapping Take #2

Post by ShadesMaster »

LOL thanks!

But I meant my NEW level, you *did* see it right? I'm going to keep working on it!
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ShadesMaster
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Re: [WIP]Fusion Mapping Take #2

Post by ShadesMaster »

And, since that level is almost in a playable state; following a final submission I'd like to work on yet another map - Dis' Pit! (MAP09 + E3M8)
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Grymmoire
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Re: [WIP]Fusion Mapping Take #2

Post by Grymmoire »

Okay I'll jot it down on the list. And yeah I did see your "new" level but no one else did so I dunno why you're asking for critique on it :P
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ShadesMaster
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Re: [WIP]Fusion Mapping Take #2

Post by ShadesMaster »

Oh, to make ure it's headed in the right direction. I mean, not too much just E2M6 under MAP10's layout. Also, Dis is E3M8 not E3M9 as the list says hehe! Still, combining the midis for those maps should be creative cake - both The Pit and Dis have that 'foreboding bass' long note thing going on hehe!
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Grymmoire
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Re: [WIP]Fusion Mapping Take #2

Post by Grymmoire »

Oh whoops. Fixed.
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ShadesMaster
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Re: [WIP]Fusion Mapping Take #2

Post by ShadesMaster »

Work has also begun on 'Dis Pit' but seeing as nethor MAP09 or E3M8 had much in the way of detail, I've had to take a few liberties and make some additions here or there. However, the maps combine easily!
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Grymmoire
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Re: [WIP]Fusion Mapping Take #2

Post by Grymmoire »

Well yeah, more detail isn't really something I'll go against, if you haven't seen the other maps :P
Paul
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Re: [WIP]Fusion Mapping Take #2

Post by Paul »

Howdy guys. How is this project going? The maps you've released so far have been quite good, and I am eager to see more (Although I do understand the time and resources it takes to make a well-thought-out map like these).


I had an idea I had been toying with, but I can't say I'm qualified to make a map for this project, I've only ever finished two maps and they were on the simple side.

Anyway, the idea was either:
Ultimate Doom E1M8 fused with Doom 2 map 28
OR
Ultimate Doom E2M2 Fused with Doom 2 map 28

The latter choice only because I was surprised at how similar the tracks "The Demons from Adrian's Pen" and "Getting Too Tense" are in, and quite a lot of ways too. It's almost like "Getting Too Tense" was some kind of re-imagining or remix of the same song. But aside from the music really, those maps wouldn't really go well together at all.


I didn't read the first post, did I? ahh, nuts. That should have been the thing that I did first. At least I can hide behind my veil of noobishness.
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ShadesMaster
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Re: [WIP]Fusion Mapping Take #2

Post by ShadesMaster »

That's quite alright, and I'm behind on my 2nd level for this because I've been mad busy in real life....
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darkhaven3
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Re: [WIP]Fusion Mapping Take #2

Post by darkhaven3 »

Paul wrote:Anyway, the idea was either:
Ultimate Doom E1M8 fused with Doom 2 map 28
OR
Ultimate Doom E2M2 Fused with Doom 2 map 28
I'm already doing E1M8+MAP29, just be warned

By the way, speaking of which, I suggest the name "Signs of Life" (a reference to the song "Sign of Evil").
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Grymmoire
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Re: [WIP]Fusion Mapping Take #2

Post by Grymmoire »

Well I go with the actual map named usually because the masses are more familiar with those. It's your call in the end though, as long as it's not too far fetched a name.

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