How would one change the length in which the pigmorph lasts? I want it to last forever until I were to manually end it...I know I am wording it oddly, but I am screwing around with stuff to see exactly how I want to use it.
morph issue help: added video
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morph issue help: added video
Last edited by JustinC on Tue Oct 04, 2011 4:44 pm, edited 1 time in total.
Re: morf issue help: added video
I never want it to end!
Could you define a new [wiki=Classes:Powerup]Powerup[/wiki] or [wiki=Classes:PowerupGiver]PowerupGiver[/wiki] with the desired Powerup.Duration (and effect)?
There is no explicit "forever"-duration, but the highest signed integer is 0x7FFFFFFF (recommended) is longer than any game can be expected to last.
Could you define a new [wiki=Classes:Powerup]Powerup[/wiki] or [wiki=Classes:PowerupGiver]PowerupGiver[/wiki] with the desired Powerup.Duration (and effect)?
There is no explicit "forever"-duration, but the highest signed integer is 0x7FFFFFFF (recommended) is longer than any game can be expected to last.
Re: morf issue help: added video
Hmmm... gotta try that. Thanks!
Edit: That worked well, but for some reason the normal bar won't display the new "face" graphics ala Player.Face....it does however appear on my fullscreen status hud...
Edit: meh....the hudface seems to be working sometimes and then not...maybe some kind of mixup somewhere, regardless...works well so far. :)
Now I guess I will have the player exit the Starship map via fighter, dogfight a bit, and then crash land on an alien planet.
Edit: That worked well, but for some reason the normal bar won't display the new "face" graphics ala Player.Face....it does however appear on my fullscreen status hud...
Edit: meh....the hudface seems to be working sometimes and then not...maybe some kind of mixup somewhere, regardless...works well so far. :)
Now I guess I will have the player exit the Starship map via fighter, dogfight a bit, and then crash land on an alien planet.