[WIP] Hunter's Moon V3.6.1 (QC Sorlag and couple more stuff)

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Zanieon
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Re: [WIP] Hunter's Moon V2.5.1 (Monster Rework Done!)

Post by Zanieon »

Updated first post with a video showing all the monsters reworked and the new ones, some are still subjected to change until the release of 2.6
Matsilagi
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Re: [WIP] Hunter's Moon V2.6 coming soon (Monster Rework Don

Post by Matsilagi »

Any non-shown progress? I really like that mod
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Ozymandias81
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Re: [WIP] Hunter's Moon V2.5.1 (Monster Rework Done!)

Post by Ozymandias81 »

Revilution wrote:Updated first post with a video showing all the monsters reworked and the new ones, some are still subjected to change until the release of 2.6
Holy S***! I absolutely loving this!
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Zanieon
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Re: [WIP] Hunter's Moon V2.6 coming soon (Monster Rework Don

Post by Zanieon »

Well, at the moment, everything i'm doing is just finishing the dungeon, the mod in Version 2.6 itself is ready to release (still have to do improvings on Tyzen and Nakiel, but they have less priority atm), just need finsh the map to publish it.

Also, thanks Ozymandias ^^

EDIT: to not stay without much information as now, i'll update first post again with the actual changelog of V2.6
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Re: [WIP] Hunter's Moon V2.6 coming soon (Monster Rework Don

Post by Matsilagi »

Well, you could make a 2.6p (P stands for Preview), then release a full version, the preview would consist only of the raw mod without the dungeon, which is a great way to both provide a nice playtest and keep people waiting steady and patiently for a new release.
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Zanieon
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Re: [WIP] Hunter's Moon V2.6 coming soon (Monster Rework Don

Post by Zanieon »

Right, i'll make this release then, since i will need some feedback about the whole new beastiary the mod have now, given this circunstance i can release before the maps to make it better when fightning bosses since they will have minions with them.

Going prepare the readme text for this version and start upload it.
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Zanieon
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Re: [WIP] Hunter's Moon V2.6 RELEASED!

Post by Zanieon »

Welp, done, now is just wait for the feedback.

Also, the first post was updated with a F.A.Q instead of Footnotes now.
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Devianteist
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Re: [WIP] Hunter's Moon V2.6 RELEASED!

Post by Devianteist »

Revilution wrote:Welp, done, now is just wait for the feedback.
I noticed English doesn't seem to be your first language, so I apologize in advanced if what I type is illegible to you, but I'll throw some feedback your way.

This is extremely impressive. Personally, I feel that the enlarged legs of some of the larger enemies to be a bit jarring at first, but one gets used to it. It all feels very well put together, and I look forward to the map you are working on (the video is every bit amazing). The weapons are very satisfying, but they also make me want to give Quake a go. In the OP you said you abused the OpenGL features so no surprise there, but because of my less-than-optimal computer, my framerate took a dive when the gore started getting mixed in. Does the gore reducing addon still work with v2.6 in its current state?

Overall, this is a great mod. Nothing really negative in my eyes. Again, I say I cannot wait for the map. Keep up the fantastic work.
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Zanieon
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Re: [WIP] Hunter's Moon V2.6 RELEASED!

Post by Zanieon »

Yeah it isn't, however i'm always practicing it by talking in english only, like here or most multiplayer games i play.

I don't have much to comment about what you said because everything is in the FAQ in the end of OP, which is very short, so i recommend you take a look at it :D
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Devianteist
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Re: [WIP] Hunter's Moon V2.6 RELEASED!

Post by Devianteist »

Revilution wrote:Yeah it isn't, however i'm always practicing it by talking in english only, like here or most multiplayer games i play.

I don't have much to comment about what you said because everything is in the FAQ in the end of OP, which is very short, so i recommend you take a look at it :D
Ah-ha! So the gore reducing addon is part of the mod itself now! That is very helpful. As for the rest of the FAQ, I can understand what you mean, but for a little constructive critique on how you arrange your words in English, I recommend looking at how other English speakers arrange their words. You've got the hang of it so far, though!

Now to activate the gore reducer so my framerate stays alive. :D
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Re: [WIP] Hunter's Moon V2.6 RELEASED!

Post by Matsilagi »

Tested the new ver and its amazing! However, i still cant keep on hold of its difficulty.

Awesome mod, i love how its fast, hard and balanced at the same time.

Also, not sure if its a bug or something but the enemy with 2 plasma cannons (i dont know its name, it replaces the Arahnotron), did no damage, i was with regen but still, it shouldnt make me invulnerable.
And in the Portuguese Language files (i guess your Portuguese or maybe Brazilian judging by how well this was translated to it), the Quad Damage pickup text is "PKP_QUAD=Dano Quad!", bet this is accidental too.
Aside from that, nice work
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Zanieon
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Re: [WIP] Hunter's Moon V2.6 RELEASED!

Post by Zanieon »

Ugh, Bruiser was using "GenericDamage" as damage type, the damage used from players to monsters, fixed already, thnx

About Quad Damage, yeah i think i eat half of the word lol, it was to be "Dano Quadruplo!", going reupload to a 2.6.1 then, tbh i think i'll be doing a round of public tests before going release the map pack, so expect coming alot of 2.6.2, 2.6.3, 2.6.4... still i hope i dont have to upload many times since not everyone that have good internet to download 166MB every freakin day.
Matsilagi
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Re: [WIP] Hunter's Moon V2.6.1

Post by Matsilagi »

Yeah, your right,
Also, as a Brazilian too, im proud and amazed of how much work you put on this! Its a highly-enjoyable mod (Newbies not welcome, the difficulty step on this one is tough), goes with lots of wads.
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Zanieon
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Re: [WIP] Hunter's Moon V2.6.1

Post by Zanieon »

Well the first difficulty is friendly for newbies yet, the player just need get used to with the new speed of gameplay since Hunter's Moon is a alot more frenzied than other mods around (i mean monsters running, projectiles at bullethell level and still you can't kill everyone with a goddamn Rocket Launcher in a so short time).

Atm i'll be posting screenies of the Dungeon, since now i'm mapping it a bit every day at morning or evening:
Spoiler: This is the all new rooms and corridors i made since the video was recorded
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ibm5155
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Re: [WIP] Hunter's Moon V2.6.1

Post by ibm5155 »

That's a badass map :O

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