Enjay wrote:Zardoz wrote:I made it in 3d max some time ago, but when I try to port to md2\md3, the model looks very ugly in openGl render.
I wouldn't mind seeing what it looked like in game. Do you have a model that you could share?
Yes, It actually need some minor adapt ions to render inside of the game. For example the candles flames, need to be replaced by a textures (actually I did using 3d Max fire effect + glow), fuse the 2 textures that I'm using in a single texture.
But the real thing that make to look very ugly, it's that the opengl rendered that have ZDoom, Zandronum, etc... NOT HAVE VERTEX LIGHTING.
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