The Adventures of Square - PROGRESS! New shots on pg.19!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP] The Adventures of SQUARE
Dem square puns are fresh.
And the screenshots are fresher. MUST PLAY.
And the screenshots are fresher. MUST PLAY.
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Re: [WIP] The Adventures of SQUARE
So what are the enemies? Triangles and circles? The final boss would be a megagon.
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Re: [WIP] The Adventures of SQUARE
I like that a lot, has a cool touch on it Keep it up Jimmy
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Re: [WIP] The Adventures of SQUARE
More to come.Conmon wrote:Dem square puns are fresh.
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Re: [WIP] The Adventures of SQUARE
Any set release date?
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Re: [WIP] The Adventures of SQUARE
Not yet, sorry. Won't take long to finalize it, though. I've got the four maps to finish which shouldn't be much effort, and then I've got to decide once and for all on the monsters because I might scrap some of them in favor of some more fitting replacements. The majority of the work will be in deciding how the gameplay of the mod will pan out - difficulty, balance, feel, etc, since it will effectively be a total conversion.
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Re: [WIP] The Adventures of SQUARE
The final boss should be a 3D model.
Or, like, a giant rectangle that spits cubes that turn into minions.
...Nah, that's stupid. Why would anyone do that?
Or, like, a giant rectangle that spits cubes that turn into minions.
...Nah, that's stupid. Why would anyone do that?
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Re: [WIP] The Adventures of SQUARE
The final boss should be...
HITLERCUBE
HITLERCUBE
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Re: [WIP] The Adventures of SQUARE
Cube, now with rectangle.Xaser wrote:The final boss should be...
HITLERCUBE
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Re: [WIP] The Adventures of SQUARE
Don't forget that polyobjects have been updated since the olden days. Hitlerconcavepolygon is now possible.Xaser wrote:The final boss should be...
HITLERCUBE
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Re: [WIP] The Adventures of SQUARE
old screenshots removed
Keys!
Keys!
Last edited by Jimmy on Mon Mar 16, 2015 8:52 am, edited 1 time in total.
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Re: [WIP] The Adventures of SQUARE
I like how each specific color has its unique shape, rather than having all the 6 keys the same, just color swapped.
Question, how's this going to play like?
Question, how's this going to play like?
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Re: [WIP] The Adventures of SQUARE
I love how the normals keys are 2-d shapes and the skull keys 3-d shapesJimmy wrote:
Keys!
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Re: [WIP] The Adventures of SQUARE
Not that differently to the original Doom, to be honest. A lot of the enemies are just resprited Doom monsters, but there will definitely be some quirks that differentiate the gameplay from the original. Difficulty-wise, it'll most likely end up being quite easy unless you play on the highest difficulty, then I think it will get deservedly insane.Doomhuntress wrote:I like how each specific color has its unique shape, rather than having all the 6 keys the same, just color swapped.
Question, how's this going to play like?
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Re: [WIP] The Adventures of SQUARE
Heh, all this shape stuff reminds me of that Mr. Hoppington's Shape Search mod I made for my final project in one of my classes.