The Adventures of Square - PROGRESS! New shots on pg.19!

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Jimmy
 
 
Posts: 4726
Joined: Mon Apr 10, 2006 1:49 pm
Preferred Pronouns: He/Him

Re: [WIP] The Adventures of SQUARE (Monster teasers pg.7)

Post by Jimmy »

D'oh. That's pretty obvious now. :stuppor: Edited - is that more like what you mean?

Image
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: [WIP] The Adventures of SQUARE (Monster teasers pg.7)

Post by wildweasel »

Yes, though perhaps you could also enlarge the trigger guard a few pixels.
Zombieguy
Posts: 1880
Joined: Mon May 24, 2010 4:38 pm
Location: C:\Earth>

Re: [WIP] The Adventures of SQUARE (Monster teasers pg.7)

Post by Zombieguy »

Yeah, three seems about right.
User avatar
Matt
Posts: 9696
Joined: Sun Jan 04, 2004 5:37 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Debian Bullseye
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Re: [WIP] The Adventures of SQUARE (Monster teasers pg.7)

Post by Matt »

Much better.

Though that all said and done it does seem a bit strange for a double-barrel single-shot weapon (i.e. you don't chamber a new round from an attached magazine) to have ejection ports rather than break open... I'm sure there's a RL analogue but it seems unnecessarily complex...
User avatar
Jimmy
 
 
Posts: 4726
Joined: Mon Apr 10, 2006 1:49 pm
Preferred Pronouns: He/Him

Re: [WIP] The Adventures of SQUARE (Monster teasers pg.7)

Post by Jimmy »

old screenshots removed
Last edited by Jimmy on Mon Mar 16, 2015 8:53 am, edited 1 time in total.
User avatar
Cage
Posts: 471
Joined: Sun Jan 08, 2006 2:47 pm
Location: San Escobar

Re: [WIP] The Adventures of SQUARE (Some updated shots!)

Post by Cage »

As usual - everything different from the stock Doom art style gets a thumbs up from me ;) The last shot is great - I really like the cartoon art style in a darker tone.
User avatar
Jimmy
 
 
Posts: 4726
Joined: Mon Apr 10, 2006 1:49 pm
Preferred Pronouns: He/Him

Re: [WIP] The Adventures of SQUARE (Some updated shots!)

Post by Jimmy »

Image

New weapon concept. Thoughts?
User avatar
Matt
Posts: 9696
Joined: Sun Jan 04, 2004 5:37 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Debian Bullseye
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Re: [WIP] The Adventures of SQUARE (Some updated shots!)

Post by Matt »

I assume the yellow-red thing is the bolt? (Please tell me it is and that the projectile will be travelling in a visible arc.)
User avatar
zrrion the insect
Posts: 2432
Joined: Thu Jun 25, 2009 1:58 pm
Location: Time Station 1: Moon of Glendale

Re: [WIP] The Adventures of SQUARE (Some updated shots!)

Post by zrrion the insect »

The arms(?) on the bow seem a little too small, but it looks cool otherwise.
It'd be rather cool to see a hypercube appear as a boss.
User avatar
SamVision
Posts: 2425
Joined: Tue Apr 13, 2010 4:47 pm
Location: Behind You

Re: [WIP] The Adventures of SQUARE (Some updated shots!)

Post by SamVision »

So I'm guessing its some sort of crossbow, but it shoots out 40mm grenade shells.
User avatar
Jimmy
 
 
Posts: 4726
Joined: Mon Apr 10, 2006 1:49 pm
Preferred Pronouns: He/Him

Re: [WIP] The Adventures of SQUARE (Some updated shots!)

Post by Jimmy »

Well, it's a cross between a crossbow and shotgun. A "shotbow", in other words. :P

The stock is actually a shotgun barrel cut in half so that the shell inside is exposed. The string then goes over the shell and releases it when the weapon is triggered.

Unfortunately the concept has proven to be a little wacky for me to figure out how the darn thing is going to work beyond that. :P It would be silly to launch the shell casing since that's not the thing that does the damage. (My brother has since pointed out that the shell is actually facing the wrong way. :x) I'll probably just have the casing fly away and the string appear to launch the actual shot. I know it makes no sense at all. :P
User avatar
Jimmy
 
 
Posts: 4726
Joined: Mon Apr 10, 2006 1:49 pm
Preferred Pronouns: He/Him

Re: [WIP] The Adventures of SQUARE (Some updated shots!)

Post by Jimmy »

Finished. Phew. Took me virtually all day, but it was worth it. My brother actually knows a bit more about ballistics than I was ever aware. He helped me out a ton with figuring out the (stupid) logistics of this weapon. Sprites took me almost forever, mainly because I neglected to use a program that could handle individual layers for too long.

Image
User avatar
Virtue
Posts: 919
Joined: Sun Nov 19, 2006 8:15 am
Location: Manchester UK

Re: [WIP] The Adventures of SQUARE (Some updated shots!)

Post by Virtue »

thats a really cool concept for a weapon! definately keep it in
User avatar
Ed the Bat
Posts: 3060
Joined: Thu May 03, 2012 1:18 pm
Graphics Processor: nVidia with Vulkan support
Location: Maryland, US

Re: [WIP] The Adventures of SQUARE (Some updated shots!)

Post by Ed the Bat »

From a realistic standpoint, that weapon is just ridiculous. But that's also why I find it hilarious and immediately lovable.:)
User avatar
insightguy
Posts: 1730
Joined: Tue Mar 22, 2011 11:54 pm

Re: [WIP] The Adventures of SQUARE (Some updated shots!)

Post by insightguy »

shotbow?

Return to “TCs, Full Games, and Other Projects”