The Adventures of Square - PROGRESS! New shots on pg.19!

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Jimmy
 
 
Posts: 4715
Joined: Mon Apr 10, 2006 1:49 pm

The Adventures of Square - PROGRESS! New shots on pg.19!

Post by Jimmy »

Image
(screenshots removed)

DOWNLOAD DEMO (3 maps plus training level) - Still technically a beta.
DOWNLOAD v1.1 PATCH - Overwrite the files of the 1.0 release with the ones this zip contains.

Watch a full playthrough of an earlier demo beta here: (Thanks Pavera!)
http://www.twitch.tv/krispavera/b/441199464

The brilliant Doctor Octagon has been kidnapped! Square must find him, and rescue him from the clutches of the Circle of Evil, a mysterious cult hellbent on the domination of Shape Land. He will square off against terrible monsters and impossible traps in order to prove that he's no square when it comes to justice. Guide him to the center of the Circle's domain, unravel their malicious plot, and win the day fair and square.

Be there and be square!

---

What started out as an attempt by my brother to make the most awfully generic children's cartoon character ever has now become... this. Somehow.

The Adventures of Square is planned to be a full total conversion for the ZDoom engine, making extensive use of DECORATE and UDMF to create a whole new world completely separate from that of Doom, but keeping more or less the same fundamental gameplay mechanics that make Doom such a fun and loveable game - as in, run into rooms, shoot enemies, make them explode, get weapons and finally beat the big badass.

Expect goofiness - that particular dial has been cranked up to 11. The cartoony art style is something I've wanted to try for ages in a first-person shooter engine. The mod features a plethora of villainous geometrical characters, and let's not forget that there will be geometry puns aplenty.

Are you squared away for adventure?

Project creators:
Jimmy
Baratus (aka Jimmybro)

Artists:
Jimmy
lizardcommando
zrrion the insect
Slax (for the title pic)

Music:
Seppo Hurme

Testing team:
Ctrl+Alt+Destroy
zrrion the insect
lizardcommando
Captain J
spoone
pisstepank
grouchbag
Arch
Mechadon
Tarnsman
Krispavera
Last edited by Jimmy on Mon Mar 16, 2015 8:48 am, edited 23 times in total.
User avatar
esselfortium
Posts: 3851
Joined: Tue Sep 19, 2006 8:43 pm

Re: [WIP] The Adventures of SQUARE

Post by esselfortium »

Jimmy wrote:Image
A baby's gotta do what a baby's gotta do!
User avatar
Phobus
Posts: 5984
Joined: Thu May 05, 2005 10:56 am
Location: London

Re: [WIP] The Adventures of SQUARE

Post by Phobus »

Intruiging...
User avatar
esselfortium
Posts: 3851
Joined: Tue Sep 19, 2006 8:43 pm

Re: [WIP] The Adventures of SQUARE

Post by esselfortium »

Er, right -- this looks neat! I'm just hoping it's not another wad about pot. The titlepic makes me think of a stoned Tommy Pickles :P
User avatar
Jimmy
 
 
Posts: 4715
Joined: Mon Apr 10, 2006 1:49 pm

Re: [WIP] The Adventures of SQUARE

Post by Jimmy »

No psychotropic substances were consumed in the making of this mod.

Much. :P
User avatar
SamVision
Posts: 2424
Joined: Tue Apr 13, 2010 4:47 pm
Location: Behind You

Re: [WIP] The Adventures of SQUARE

Post by SamVision »

Does this mod involve any combat? Because it would be cool if this was exploration focused.
User avatar
Matt
Posts: 9670
Joined: Sun Jan 04, 2004 5:37 pm
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Re: [WIP] The Adventures of SQUARE

Post by Matt »

Definitely looking forward to this.
User avatar
Jimmy
 
 
Posts: 4715
Joined: Mon Apr 10, 2006 1:49 pm

Re: [WIP] The Adventures of SQUARE

Post by Jimmy »

SamVision wrote:Does this mod involve any combat? Because it would be cool if this was exploration focused.
Oh yeah, there'll be monsters. :P
User avatar
Mechadon
Posts: 468
Joined: Thu May 03, 2007 3:13 am

Re: [WIP] The Adventures of SQUARE

Post by Mechadon »

Oh right! I was thinking about this project the other day. Can't wait to give it a spin :D
User avatar
lizardcommando
Posts: 1487
Joined: Thu Sep 07, 2006 12:24 pm
Location: Boringland, California

Re: [WIP] The Adventures of SQUARE

Post by lizardcommando »

This is looking really neat. I'm loving the cartoon textures. I can't wait to play this.
User avatar
Jimmy
 
 
Posts: 4715
Joined: Mon Apr 10, 2006 1:49 pm

Re: [WIP] The Adventures of SQUARE

Post by Jimmy »

old screenshots removed
Last edited by Jimmy on Mon Mar 16, 2015 8:48 am, edited 1 time in total.
User avatar
lizardcommando
Posts: 1487
Joined: Thu Sep 07, 2006 12:24 pm
Location: Boringland, California

Re: [WIP] The Adventures of SQUARE

Post by lizardcommando »

Pretty cool so far! Have you made any of the weapon and enemy sprites yet?
User avatar
JustinC
Posts: 416
Joined: Tue Feb 23, 2010 11:58 am

Re: [WIP] The Adventures of SQUARE

Post by JustinC »

You 2 should work together.
User avatar
Jimmy
 
 
Posts: 4715
Joined: Mon Apr 10, 2006 1:49 pm

Re: [WIP] The Adventures of SQUARE

Post by Jimmy »

lizardcommando: I have. :P Some of the sprites are incredibly old, though, and they showcase my overcreative 15-year-old mind at its very most unhinged. You have been warned. :lol: (Also a few of the monsters are missing proper death frames, which I may or may not rectify, depending on how arsed I can be to do so.)

JustinC: Heh, we've already talked briefly about textures. :) We do have similar art styles.
User avatar
Virtue
Posts: 919
Joined: Sun Nov 19, 2006 8:15 am
Location: Manchester UK

Re: [WIP] The Adventures of SQUARE

Post by Virtue »

wheres Sodaholic when you need him? this will be right up his street :P

Return to “TCs, Full Games, and Other Projects”