[WIP - beta released]Serious Sam: the Retro encounter
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Joined: Tue Jul 19, 2011 2:56 am
Re: [WIP - beta released]Serious Sam: the Retro encounter
Here's a teaser to keep the game serious!
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- Posts: 259
- Joined: Thu May 19, 2011 2:07 pm
Re: [WIP - beta released]Serious Sam: the Retro encounter
I'm getting some seriously good vibes here, people. (Seriously.) That said, I think the biggest pitfall of a mod like this would be keeping the Doom enemies manageable if you're including them - normally fighting all those imps and Cacos at once would be suicide in a constrained space, especially given how much it takes to take them down individually. I hope you can pull it off well!