It'll have many elements of diablo such as shrines, special monsters, acts, and several other things.SamVision wrote:So when you write "Diablo Inspired RPG", what does it mean? Is it like Diablo?
[WIP] Forevermore -- Diablo Inspired RPG
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Darsycho
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Re: [WIP] Forevermore -- Diablo Inspired RPG
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SamVision
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Re: [WIP] Forevermore -- Diablo Inspired RPG
What about aspects of gameplay? Are you bringing in Diablo's hack n slash style and getting mobbed by monsters?The_afrit wrote:It'll have many elements of diablo such as shrines, special monsters, acts, and several other things.SamVision wrote:So when you write "Diablo Inspired RPG", what does it mean? Is it like Diablo?
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Darsycho
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Re: [WIP] Forevermore -- Diablo Inspired RPG
As my first post states, yes you get to fight tons of monsters with many different variants.SamVision wrote:What about aspects of gameplay? Are you bringing in Diablo's hack n slash style and getting mobbed by monsters?The_afrit wrote:It'll have many elements of diablo such as shrines, special monsters, acts, and several other things.SamVision wrote:So when you write "Diablo Inspired RPG", what does it mean? Is it like Diablo?
I'll also include "Champion" and "Unique" monsters.
As of now I'm going to be focusing on Act 1, design first then the objects, and hopefully I can get a demo version of this up soon.
Here are some screenies of Act 1:
Spoiler:
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GuildNavigator
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Re: [WIP] Forevermore -- Diablo Inspired RPG
The screenshots are absolutely great! I'm looking forward to this..
for the ones who did not notice this particular: note in the "Unfinished temple room" the sloped-curved texture of the ceiling corresponds perfectly with the other straight-sloped ones.. very merging! Maybe it's just a stupid observation, but I like it!
for the ones who did not notice this particular: note in the "Unfinished temple room" the sloped-curved texture of the ceiling corresponds perfectly with the other straight-sloped ones.. very merging! Maybe it's just a stupid observation, but I like it!
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Unholypimpin
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Re: [WIP] Forevermore -- Diablo Inspired RPG
Im still working on the leveling script for you afrit. Anything else you need help with?
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Darsycho
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Re: [WIP] Forevermore -- Diablo Inspired RPG
Bahh, why'd you have to bump my thread when I didn't have enough screenshots? Ah whatever, yeah I'm still working on this and really slowly due to having trouble finding sprites and stuff, let me edit the first post a bit, and post some screenshots just because I can. =PAlwaysDoomed wrote:Im still working on the leveling script for you afrit. Anything else you need help with?
Spoiler:But yeah, the things that I needed help on was this basically:
AndYeah, sounds like a shitload of work to be done, if you like to help, be my guest though the only kind of people I'll need are artists for sprites, textures, etc.
Other than that, alwaysdoomed said he could try helping me with the level up system, I'll need some help on the hexen-style puzzles, I just don't get how they work. =/
Enemy health bars with names. (Either over their heads or on the HUD, something like action doom 2 did)
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Unholypimpin
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Re: [WIP] Forevermore -- Diablo Inspired RPG
check zdoomwars they have that, i personally dont know how to do that.jack101 wrote:Enemy health bars with names. (Either over their heads or on the HUD, something like action doom 2 did)
Ill send you the leveling script as soon as i can.





