[WIP] Forevermore -- Diablo Inspired RPG

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Darsycho
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Re: [WIP] Forevermore -- Diablo Inspired RPG

Post by Darsycho »

SamVision wrote:So when you write "Diablo Inspired RPG", what does it mean? Is it like Diablo?
It'll have many elements of diablo such as shrines, special monsters, acts, and several other things.
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SamVision
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Re: [WIP] Forevermore -- Diablo Inspired RPG

Post by SamVision »

The_afrit wrote:
SamVision wrote:So when you write "Diablo Inspired RPG", what does it mean? Is it like Diablo?
It'll have many elements of diablo such as shrines, special monsters, acts, and several other things.
What about aspects of gameplay? Are you bringing in Diablo's hack n slash style and getting mobbed by monsters?
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Darsycho
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Re: [WIP] Forevermore -- Diablo Inspired RPG

Post by Darsycho »

SamVision wrote:
The_afrit wrote:
SamVision wrote:So when you write "Diablo Inspired RPG", what does it mean? Is it like Diablo?
It'll have many elements of diablo such as shrines, special monsters, acts, and several other things.
What about aspects of gameplay? Are you bringing in Diablo's hack n slash style and getting mobbed by monsters?
As my first post states, yes you get to fight tons of monsters with many different variants.
I'll also include "Champion" and "Unique" monsters.

As of now I'm going to be focusing on Act 1, design first then the objects, and hopefully I can get a demo version of this up soon.
Here are some screenies of Act 1:
Spoiler:
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GuildNavigator
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Re: [WIP] Forevermore -- Diablo Inspired RPG

Post by GuildNavigator »

The screenshots are absolutely great! I'm looking forward to this..

for the ones who did not notice this particular: note in the "Unfinished temple room" the sloped-curved texture of the ceiling corresponds perfectly with the other straight-sloped ones.. very merging! Maybe it's just a stupid observation, but I like it! :)
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Unholypimpin
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Re: [WIP] Forevermore -- Diablo Inspired RPG

Post by Unholypimpin »

Im still working on the leveling script for you afrit. Anything else you need help with?
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Darsycho
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Re: [WIP] Forevermore -- Diablo Inspired RPG

Post by Darsycho »

AlwaysDoomed wrote:Im still working on the leveling script for you afrit. Anything else you need help with?
Bahh, why'd you have to bump my thread when I didn't have enough screenshots? Ah whatever, yeah I'm still working on this and really slowly due to having trouble finding sprites and stuff, let me edit the first post a bit, and post some screenshots just because I can. =P
Spoiler:
But yeah, the things that I needed help on was this basically:
Yeah, sounds like a shitload of work to be done, if you like to help, be my guest though the only kind of people I'll need are artists for sprites, textures, etc.
Other than that, alwaysdoomed said he could try helping me with the level up system, I'll need some help on the hexen-style puzzles, I just don't get how they work. =/
And
Enemy health bars with names. (Either over their heads or on the HUD, something like action doom 2 did)
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Unholypimpin
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Re: [WIP] Forevermore -- Diablo Inspired RPG

Post by Unholypimpin »

jack101 wrote:
Enemy health bars with names. (Either over their heads or on the HUD, something like action doom 2 did)
check zdoomwars they have that, i personally dont know how to do that.

Ill send you the leveling script as soon as i can.
hellHunter

Re: [WIP] Forevermore -- Diablo Inspired RPG

Post by hellHunter »

it looks awesome :mrgreen:

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