[WIP] Forevermore -- Diablo Inspired RPG

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Crudux Cruo
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Re: [WIP] Forevermore -- RPG

Post by Crudux Cruo »

this looks AWESOME! i look foward to more progress.

http://w6nd6r6r.deviantart.com/gallery/4837145

it would be extremely awesome if you could put diablo enemies in there! alot of them dont look to isometrically aligned. its up to you but that would be the bee's tits if you know what i mean.
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Hybrid
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Re: [WIP] Forevermore -- RPG

Post by Hybrid »

Truly, those screenshots look very good (now, don`t make me envy you :) ). Looking forward to that RPG system, possibly becouse I can be a "leveling-whore" at RPG stuff, hehe.
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Captain Proof
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Re: [WIP] Forevermore -- RPG

Post by Captain Proof »

So will this be a dungeon crawler or did you plan to implement towns?
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Darsycho
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Re: [WIP] Forevermore -- RPG

Post by Darsycho »

Real_Capt_Proof wrote:So will this be a dungeon crawler or did you plan to implement towns?
Yeah.


By the way, this won't be updated for a while since my hard drive basically fucked up on me, I have 90% of my work saved so no worries there.
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Captain Proof
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Re: [WIP] Forevermore -- RPG

Post by Captain Proof »

No worries, I had the same thing happen to me on my Dell. The CPU fried and I still can't get to any of my crap.
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Darsycho
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Re: [WIP] Forevermore -- RPG

Post by Darsycho »

Spoiler: The project isn't dead!
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Slax
... in rememberance ...
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Re: [WIP] Forevermore -- Diablo Inspired RPG

Post by Slax »

Sewer level! :grr:
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Darsycho
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Re: [WIP] Forevermore -- Diablo Inspired RPG

Post by Darsycho »

Slax wrote:Sewer level! :grr:
Water supply, actually.
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hugoroy
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Re: [WIP] Forevermore -- Diablo Inspired RPG

Post by hugoroy »

Just when I was wondering what happened to this...... :)
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chopkinsca
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Re: [WIP] Forevermore -- Diablo Inspired RPG

Post by chopkinsca »

The_afrit wrote:Unique puzzle items: I'll reveal them later, but the idea is to have items that will activate a certain script to solve puzzles and challenges.
Is this what I hope it is? :o
Jinal
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Re: [WIP] Forevermore -- Diablo Inspired RPG

Post by Jinal »

What kind of classes are going to be in this game? I guess wildweasel's Female armored knight, Doom-style thread becomes relevant now (speaking of femlae armor designs you can look at this site for inspirations).
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Darsycho
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Re: [WIP] Forevermore -- Diablo Inspired RPG

Post by Darsycho »

Jinal wrote:What kind of classes are going to be in this game? I guess wildweasel's Female armored knight, Doom-style thread becomes relevant now (speaking of femlae armor designs you can look at this site for inspirations).
At first there will only be one class, the archmage.
Later versions will include more classes, which will appear waaaaaay later.
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Shadelight
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Re: [WIP] Forevermore -- Diablo Inspired RPG

Post by Shadelight »

Looks pretty nice. :)
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Darsycho
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Re: [WIP] Forevermore -- Diablo Inspired RPG

Post by Darsycho »

After taking a two month break off doom mapping, I decided to continue on this project
Spoiler:
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SamVision
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Re: [WIP] Forevermore -- Diablo Inspired RPG

Post by SamVision »

So when you write "Diablo Inspired RPG", what does it mean? Is it like Diablo?

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