Mike12's Resources - Blood-style Revolver, 12/4/2016

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Hellser
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Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14

Post by Hellser »

Mike12 wrote:No need for passive-aggressive shit, guys. At any rate, I'm working on a version for BDSE (and tweaking the sprite a little bit more to fix a couple issues i missed, so be on the look out for that) - Mark might be a fartknocker, but SigFloyd's alterations to the mod still make it pretty darn fun.
Pass my good fortune to SigFloyd then. He's doing a damn good job.
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Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14

Post by Hellstorm Archon »

Hellser wrote:
Mike12 wrote:No need for passive-aggressive shit, guys. At any rate, I'm working on a version for BDSE (and tweaking the sprite a little bit more to fix a couple issues i missed, so be on the look out for that) - Mark might be a fartknocker, but SigFloyd's alterations to the mod still make it pretty darn fun.
Pass my good fortune to SigFloyd then. He's doing a damn good job.
Agreed. Now, let us forget about the original BD and focus on BDSE. The old BD was pretty boring, anyway.
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Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14

Post by Mike12 »

Updated the rifle sheet - fixed the rail appearing a bit offcenter on the left side the gun, cleaned up some anti-aliasing, and added a couple more extra things for ease-of-use.
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Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14

Post by NeuralStunner »

I like it! Aside from the very dark back areas on the reloading frames. That looks very strange to me.
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Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14

Post by Hexereticdoom »

Hi there!

With your permission Mike12, I'm gonna borrow this sprites as a base for makin' a new and powerful weapon for next update of my customized WOS version:

Image
Image

It's going to be way cool! 8-)
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Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14

Post by cem26 »

i dont get it HOW I CAN USE THESE files in game ?
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Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14

Post by YukiHerz »

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Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14

Post by cem26 »

too hard but i will try it
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Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14

Post by wildweasel »

cem26 wrote:too hard but i will try it
Try this, too.
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Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14

Post by cem26 »

wildweasel wrote:
cem26 wrote:too hard but i will try it
Try this, too.
wildweasel am waiting your answer :I

http://forum.zdoom.org/viewtopic.php?f= ... 07#p806907
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Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14

Post by wildweasel »

cem26 wrote:wildweasel am waiting your answer :I

http://forum.zdoom.org/viewtopic.php?f= ... 07#p806907
To what? That's not a question.
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Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14

Post by TheBadHustlex »

cem26 wrote:i dont get it HOW I CAN USE THESE files in game ?
1) Split the graphics into individual sprites.
2) Import them into a WAD/pk3
3) Program the weapons.
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Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14

Post by Kefka »

I am very sorry to bump this a year later, but can I use this in my mod?
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Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14

Post by Dynamo »

yeah. these resources are in the.... resources forum, for a reason. just give credit where credit is due.
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Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14

Post by Rokim21 »

The alpha shotgun not are vented!



Image

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