The [ZDoom Community Map] Project "Take 2"
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
-
jallamann
- Posts: 2271
- Joined: Mon May 24, 2004 8:25 am
- Location: Ålesund, Norway
Hang on, I'll make a subdomain and allow anonymous ftp to it...
edit: done
log in to ftp://nightmaster.net with
username: zdcmp2
password: zdcmp
I couldn't make anonymous login because the server (my domain and web hotel) would need a static IP, which would cost me more money.
Someone with a faster connection than me could transfer the files from the kdizd to the zdcmp2 dirs. I don't have the possibility to do this because it'll eat my router's resources for several hours...
edit: done
log in to ftp://nightmaster.net with
username: zdcmp2
password: zdcmp
I couldn't make anonymous login because the server (my domain and web hotel) would need a static IP, which would cost me more money.
Someone with a faster connection than me could transfer the files from the kdizd to the zdcmp2 dirs. I don't have the possibility to do this because it'll eat my router's resources for several hours...
Last edited by jallamann on Thu Jun 02, 2005 8:26 am, edited 1 time in total.
-
Kirby
- Posts: 2697
- Joined: Thu Aug 26, 2004 1:23 pm
-
Talonos
- Posts: 789
- Joined: Mon May 03, 2004 7:08 am
- Location: At college!
Hey Guys!
Yeah, I'm back.
I suddenly have a lot of free time now (Three guesses why) and I want to see how the map is doing. Considering I found it on page three with the last post about a moth ago, I figure it's safe to assume nobody really thinks that it's anybody's turn.
So, yeah. This thing is mired is some pretty deep mud apperently, and I'm not sure If I can pull it out, but I might as well try.
I beg you and I plead you. Please send me the wad in it's current state. worst comes to worst, all you have wasted is the time it takes to send an e-mail. Best case scenario, I'll put this project back on it's feet.
Please?
NOtalonosSP@AMgmail.com
I suddenly have a lot of free time now (Three guesses why) and I want to see how the map is doing. Considering I found it on page three with the last post about a moth ago, I figure it's safe to assume nobody really thinks that it's anybody's turn.
So, yeah. This thing is mired is some pretty deep mud apperently, and I'm not sure If I can pull it out, but I might as well try.
I beg you and I plead you. Please send me the wad in it's current state. worst comes to worst, all you have wasted is the time it takes to send an e-mail. Best case scenario, I'll put this project back on it's feet.
Please?
NOtalonosSP@AMgmail.com
-
NiGHTMARE
- Posts: 3463
- Joined: Sat Jul 19, 2003 8:39 am
-
Kirby
- Posts: 2697
- Joined: Thu Aug 26, 2004 1:23 pm
-
Talonos
- Posts: 789
- Joined: Mon May 03, 2004 7:08 am
- Location: At college!
-
Kirby
- Posts: 2697
- Joined: Thu Aug 26, 2004 1:23 pm
-
Talonos
- Posts: 789
- Joined: Mon May 03, 2004 7:08 am
- Location: At college!
-
Kirby
- Posts: 2697
- Joined: Thu Aug 26, 2004 1:23 pm
At this point, its a little big for that. I'd have two files anyways, and its just easier if I use the FTP
In any case, I am almost finished uploading them now, and here is my view on things:

This is the map as it stands. As of now, it its too big, and people can easily get astrayed. I have selected one portion of the map in red, and I feel that this portion can be deleted. Completely. All areas aside from the one with the circles and the upside down room are mine, and they are quite frankly worthless to this wad as of now. It is my suggestion that this entire selection be removed, and a new one created where the player can actually get a red keycard and go on the path intended. Whoever wants to do this, by all means go ahead. I strongly suggest that we do this before mapping continues any further.
And hat is all
In any case, I am almost finished uploading them now, and here is my view on things:

This is the map as it stands. As of now, it its too big, and people can easily get astrayed. I have selected one portion of the map in red, and I feel that this portion can be deleted. Completely. All areas aside from the one with the circles and the upside down room are mine, and they are quite frankly worthless to this wad as of now. It is my suggestion that this entire selection be removed, and a new one created where the player can actually get a red keycard and go on the path intended. Whoever wants to do this, by all means go ahead. I strongly suggest that we do this before mapping continues any further.
And hat is all
-
Talonos
- Posts: 789
- Joined: Mon May 03, 2004 7:08 am
- Location: At college!
-
Kirby
- Posts: 2697
- Joined: Thu Aug 26, 2004 1:23 pm
It's now done
Long DL for 56ker's though 
I can't say much has changed aside from the adding on to the subterranian area. This seemingly made the map confusing because the player no longer had a defined path. If you want, go ahead and look at the highlighted section in-game, and you will see what was added.
FYI: There is a second player 1 start in the area beyond the bridge. Remove it if you want to play from the normal player 1 start
I can't say much has changed aside from the adding on to the subterranian area. This seemingly made the map confusing because the player no longer had a defined path. If you want, go ahead and look at the highlighted section in-game, and you will see what was added.
FYI: There is a second player 1 start in the area beyond the bridge. Remove it if you want to play from the normal player 1 start
-
Talonos
- Posts: 789
- Joined: Mon May 03, 2004 7:08 am
- Location: At college!
I've found that it's possible to make a defined path for a player nomatter how the level is shaped. Look at the tricks and traps level in doom 2. If you don't have locked doors, then it turns into a confusing place where there is no defined path. Put in the locked doors, and it works well, even though the level is non-linear. The same thing could work here. If there are different branches branching everywhere, a few locked doors (Or a more interesting equivelent) could make it linear.
-
Talonos
- Posts: 789
- Joined: Mon May 03, 2004 7:08 am
- Location: At college!
-
Kirby
- Posts: 2697
- Joined: Thu Aug 26, 2004 1:23 pm
The file is on the FTP ..... ftp://nightmaster.net
username: zdcmp2
password: zdcmp
As posted in the top thread. It was blank earlier cause I hadn't uploaded it.
username: zdcmp2
password: zdcmp
As posted in the top thread. It was blank earlier cause I hadn't uploaded it.
-
Talonos
- Posts: 789
- Joined: Mon May 03, 2004 7:08 am
- Location: At college!