The [ZDoom Community Map] Project "Take 2"

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BetaSword
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Post by BetaSword »

Hells no. I'm still not going to let this thing die. I mean, it's just got too much work in it to warrent it's death... If I absolutely had to, I'd go in to what I've got of it, wrap up the current loose ends, and release it my frickin self. Of course, it would likely suck horribly. But still.
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DomRem
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Post by DomRem »

Good. It would've been a shame to see all the work on the wad be put to waste just because the crappy nodes wouldn't build, although I still can't believe it's survived through LeaderOne's computer's meltdown, the downtime, etc. I'll be looking forward to it, whenever work on it restarts, that is. (With having to wait until KDiZD is done, though, who knows how long that could take. :wink: )
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Kirby
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Post by Kirby »

Does anyone know if Krillancello's FTP is still up? That was the last place the most recent version was (I still have it myself)

EDIT: Damn, connection timeout. That means the FTP is probably no longer up. We now need a place to put this thing.

Any ideas?
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Kirby
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Post by Kirby »

ATTENTION!!!!

*Honorable guests*

DO NOT LET THIS DIE

Image
Image
Image
Image
Image
Image
Image

You cannot let the work that has been done thus far die!
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Belial
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Post by Belial »

The pistol is angled too much upwards. The barrel is bent upwards and right too.

The first 3 rooms look rather empty.

Post an automap image.

Doesn't look like it could be better than ZDCMP1 IMO.
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Kirby
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Post by Kirby »

:glare:

Image?

EDIT: The sprites may be off because I am using .96 with this wad. In .96, DeHacked becomes screwy
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Skunk
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Post by Skunk »

Okay, are you telling me it's supposed to be nonlinear? No wonder I was confused. I was trying to get to the end to continue adding onto the level and keep the story going and I'm like "What the hell?"
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Vader
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Post by Vader »

Kirby wrote:Does anyone know if Krillancello's FTP is still up? That was the last place the most recent version was (I still have it myself)
Jallamann took care of the server!
It´s the same one, our Kdizd stuff is on, so the ZDCMP2 should be there as well...

Seeing the automap image reminds me, why I didn´t continue working on this thing...
the whole concept of a CITY map wasn´t followed later on.
Just take a look at all these "pointless" corridors and caves all around the map...
I mean, why adding such crap if ther´re are still plenty of empty/underdetailed buildings :roll:

IMHO these areas should be cut out, before serious work on this map is possible again!
I won´t join this project anyways, so you can of course do what you want, it´s just my opinion :wink:
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Belial
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Post by Belial »

Vader wrote: the whole concept of a CITY map wasn´t followed later on.
Just take a look at all these "pointless" corridors and caves all around the map...
I mean, why adding such crap if ther´re are still plenty of empty/underdetailed buildings :roll:

IMHO these areas should be cut out, before serious work on this map is possible again!
Seconded.
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Skunk
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Post by Skunk »

Well... I was wanting to add stuff to the buildings but... the map confused me.
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Tormentor667
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Post by Tormentor667 »

Correct Vader, I will take care of this as soon as KDiZD is finished and as soon as I have enough time to do so!
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Kirby
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Post by Kirby »

Here, I will take the liberty of adding one or two rooms, then I will put it on jalla's server. I will also upload Nmn's area which has yet to be added to somewhere
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HobbsTiger1
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Post by HobbsTiger1 »

Whats with the crosses in the automap?
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Tormentor667
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Post by Tormentor667 »

Light sources (sectors)
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Kirby
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Post by Kirby »

@ Torm - Can people log onto that server anonymously? If not, then you prolly need to PW the KDiZD-Dev folder

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