The [ZDoom Community Map] Project "Take 2"
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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BetaSword
- Posts: 650
- Joined: Fri Jul 02, 2004 10:53 am
- Location: Doing some stuff.
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DomRem
- Posts: 976
- Joined: Thu May 12, 2005 5:04 pm
- Location: SporkServ #11 (Coop) >> Scythe 2 <<
Good. It would've been a shame to see all the work on the wad be put to waste just because the crappy nodes wouldn't build, although I still can't believe it's survived through LeaderOne's computer's meltdown, the downtime, etc. I'll be looking forward to it, whenever work on it restarts, that is. (With having to wait until KDiZD is done, though, who knows how long that could take.
)
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Kirby
- Posts: 2697
- Joined: Thu Aug 26, 2004 1:23 pm
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Kirby
- Posts: 2697
- Joined: Thu Aug 26, 2004 1:23 pm
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Belial
- Posts: 1616
- Joined: Wed Feb 09, 2005 3:09 pm
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Kirby
- Posts: 2697
- Joined: Thu Aug 26, 2004 1:23 pm
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Skunk
- Posts: 1189
- Joined: Tue Jan 18, 2005 1:04 am
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Vader
- Posts: 4241
- Joined: Fri Jul 30, 2004 4:00 am
- Location: Germany
Jallamann took care of the server!Kirby wrote:Does anyone know if Krillancello's FTP is still up? That was the last place the most recent version was (I still have it myself)
It´s the same one, our Kdizd stuff is on, so the ZDCMP2 should be there as well...
Seeing the automap image reminds me, why I didn´t continue working on this thing...
the whole concept of a CITY map wasn´t followed later on.
Just take a look at all these "pointless" corridors and caves all around the map...
I mean, why adding such crap if ther´re are still plenty of empty/underdetailed buildings
IMHO these areas should be cut out, before serious work on this map is possible again!
I won´t join this project anyways, so you can of course do what you want, it´s just my opinion
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Belial
- Posts: 1616
- Joined: Wed Feb 09, 2005 3:09 pm
Seconded.Vader wrote: the whole concept of a CITY map wasn´t followed later on.
Just take a look at all these "pointless" corridors and caves all around the map...
I mean, why adding such crap if ther´re are still plenty of empty/underdetailed buildings![]()
IMHO these areas should be cut out, before serious work on this map is possible again!
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Skunk
- Posts: 1189
- Joined: Tue Jan 18, 2005 1:04 am
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Tormentor667
- Posts: 13563
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
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Kirby
- Posts: 2697
- Joined: Thu Aug 26, 2004 1:23 pm
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HobbsTiger1
- Posts: 1235
- Joined: Fri Jan 07, 2005 7:29 pm
- Location: #DMClub
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Tormentor667
- Posts: 13563
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
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Kirby
- Posts: 2697
- Joined: Thu Aug 26, 2004 1:23 pm







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