Otherwise, I think this mod will be great fun! Currently working through Plutonia 2 with it

What Ethril said.EksFaktr wrote:I have missed this somewhere in the manual (admittedly I only glanced at it), but I wasn't sure of the purpose of the NecroVision.
I was actually thinking of doing this with the Death Whispers, but I dunno if anyone else would like the idea.Is there some evil spirit later on the game that you can't see without it?
Thank you! And that's actually one of the mods I've been playtesting this with.I think this mod will be great fun! Currently working through Plutonia 2 with it
Hmmm...Ethril wrote:...I think the Barrier should give some slight damage resistance too, though.
Isn't the Dark Chaos a BFG replacement? Makes sense that it's powerful; The BFG kills even a Cyberdemon in like 3 shots. It uses up a huge chunk of your ammo, too.TerminusEst13 wrote:3: The Dark Chaos makes mincemeat of just about any boss. I only had to fire twice, and his 15000 HP went down to nothing.
The Staff of Suffering is probably the best overall weapon. Works good for crowd control too due to the railgun piercing.4: There doesn't really seem to be any useful crowd-handling weapons. The head grenades are a great idea, but the bouncing makes them very unpredictable, and the Hellfire Device has a serious lack of range not to mention no real oomph.
First off, thanks for trying this mod and replying!TerminusEst13 wrote:Uhm, hi. I've come in way, way, way too late for my feedback to be of major worth, but I decided to give this a shot and try it out, pressing my luck in compatibility and pairing it with Realms of Suffering. I'm sorry if this completely misses the point of things or goes over stuff already talked about earlier.
I am considering making hitscanners into projectile-firers.Unless you plan on making the enemies all fire dodgeable projectiles, surviving is going to be mostly luck based on whether the hitscanners land or not. There's nothing more discouraging than dying to a swarm of zombiemen on the easiest difficulty level.
Making a second Mana Ritual that works as an Area of Effect attack is a good idea. I've thought about doing this too.Third impressions. I do like the idea of Blood Magic, draining stuff from corpses in order to power yourself. But the utilization of it seems to be a little clunky--first I have to swap to the Blood Magic weapon, then hunt individual corpses, then lift them all up one by one.
A couple of versions back, there was a hotkey for the Blood Magic, but then I came up with the Third Eye tertiary attack for the M.Eagle. This function also serves as a hotkey when you've got another weapon equipped, so a hotkey for the Blood Magic, which is right next to it, became kind of redundant. There are already quite a few hotkeys for SR, and I didn't wanna bloat things.Perhaps binding primary fire's functionality to a hotkey would help the fiddling-with-the-weapons part, but not the having-to-hunt-down-every-corpse-in-the-battlefield thing.
Yeah. That's intentional.1: It seems the Defiler only activates its secondary fire when you have a full mag.
Hmm. I need to look into this... It may have something to do with the gem that's placed into your inventory that allows you to call the Shadow...2: The Book of Shadows only seemed to work once. When I picked it up again after my dude died, it did squat.
It is a BFG replacer, after all3: The Dark Chaos makes mincemeat of just about any boss. I only had to fire twice, and his 15000 HP went down to nothing.
I may make the Hellfire Device's flames un-guardable by the Imp Warlord. That does get annoying, and could help a ways towards making it better at crowd-control. Plus it seems kinda odd to me that he can guard with his shield from the front... damage that is coming from underneath him4: There doesn't really seem to be any useful crowd-handling weapons. The head grenades are a great idea, but the bouncing makes them very unpredictable, and the Hellfire Device has a serious lack of range not to mention no real oomph.
I disagree. When someone tries to do both in a single mod, usually you end up with a half-done work on each side.Now...if you also made some maps for it.Don't get me wrong,gameplay mods are interesting,but they get boring quick.