Satanic Redux V10.8 Released! 5/31/12

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Valherran
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Joined: Tue Oct 27, 2009 12:58 pm

Re: Satanic Redux V10.8 Released! 5/31/12

Post by Valherran »

HexaDoken wrote:I am defending the balance of kindred genesis consumption thingie and the bounceback, while also telling users that they can remove noir palette if it troubles them. And also suggesting to replace the download link with a working one, but that's just kind of a P.S.

I personally do not see anything wrong with that. If you do, tell.
Well, you are going about some of your words all wrong here:
If you are hit by the bounceback, that means you were either sleeping, your dodge skills suck really bad, or you were using it in close quarters, which is pretty much the domain of your shotgun. I was never hit by the bounceback with exception of times when I was busy contemplating life instead of paying attention to the combat.
I am not complaining that it is hitting or killing me, I am pointing out that there is something wrong with this weapon that may need fixing.
Remember that if the noir palette is giving you problems, you can remove it by opening the .pk3 with any zip editor and deleting Satanic_NoirPalette.wad.
No one wanted to have it removed, only one asked if it could be altered to show hazardous terrain. I just memorize what the bad terrain is, but it would be an issue for maps I have never played. @amv2k9: Would it be unbalanced or doable to have hazardous terrain pulsate a dim red color above it? Could also be a feature for the vision ability...
iVoid
Posts: 114
Joined: Wed May 01, 2013 2:50 pm

Re: Satanic Redux V10.8 Released! 5/31/12

Post by iVoid »

I agree, the bounce back on the blood ritual's alt-fire is pretty easy to dodge... And like I said the weapon is already pretty OP as it is, so it definitly needs a downside... However if it is too toned down then surviving will get a lot harder so we should be very careful when we mess with it, that's why I said maybe it's something to be looked at later on.

Oh, and I'm glad to hear you're considering picking this up again amv2k9! \o/
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amv2k9
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Re: Satanic Redux V10.8 Released! 5/31/12

Post by amv2k9 »

Download now hosted @ Mediafire.
iVoid
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Re: Satanic Redux V10.8 Released! 5/31/12

Post by iVoid »

Ahhh I'll take advantage of the bump to share a cool bug I found. If you run this mod with sarge's ketchup gore mod you are able to revive dead enemies with blood magic and then they don't attack you and fight for you but you can still kill them again, which is pretty fun cause when you kill them with blood magic they die in a huge blast of blood!
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FLYBAT
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Re: Satanic Redux V10.8 Released! 5/31/12

Post by FLYBAT »

Who is satanic? Enemies? Protagonist?
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ArielBoss
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Re: Satanic Redux V10.8 Released! 5/31/12

Post by ArielBoss »

FLYBAT wrote:Who is satanic? Enemies? Protagonist?
Both, the protagonist is a necromancer, a wizard who uses black magic, which is often associated with Satanism, and enemies are hellspawns
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FLYBAT
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Re: Satanic Redux V10.8 Released! 5/31/12

Post by FLYBAT »

XD
I can't figure out what does the Staff AltFire do.
Also there is a mistake in the mod SFX: upside-down cross is actually a Christian symbol, not satanic.
iVoid
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Re: Satanic Redux V10.8 Released! 5/31/12

Post by iVoid »

FLYBAT wrote:I can't figure out what does the Staff AltFire do.
Read the included guide.
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TheUnbeholden
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Re: Satanic Redux V10.8 Released! 5/31/12

Post by TheUnbeholden »

can you make the defiler shotguns tertiary attack free? To many things already use mana, there has to be a easy way to knock a enemy back. I mean comeon. Using mana to keep a single enemy from mauling you? I know necromancer is a bit to weak to kick them away but seriously.. and shorten the long delay in between doing it.

the jump and crouch key doesn't seem to work in Whispers of Satan.
Valherran wrote: 7. Blood Magic - Why does the alt-fire bounce off of walls and try to hit you 4x harder and faster than what you threw it for initially? This weapon would be better if it refunded some or all of the mana back if you kill a target to steal HP, and NOT hurt you on return.
.
This is my thoughts exactly. As soon as used the alt fire I was confused.. why was I getting injured? Why was it flying back at me so fast that it knocks a big chunk of my health, why was I even using it... I reckon that remaining stationary should be rewarded. It should only give you health if it comes back to you.. much like how blood magic works for the Tremere in World of Darkness. Perhaps give you a small portion of the mana it cost to cast back, as well.

That way it makes it more difficult to utilize effectively against multiple ranged enemies. But fairly effective at groups of melee enemies. Leaving the primary attack functioning the same way it does now, only useful against a single enemy that you can get close to fast.

Valherran wrote:3. Leech Sword - A sword that steals life at the cost of mana is pointless in a survival type MOD such as this. This weapon would be better suited as a mana stealing weapon that DOESN'T cost life to use. It is really risky and/or dangerous to get into melee combat in this MOD, using the shotgun point blank is pushing it as it is..
Leech sword seems to be just a beefier close range version of the blood magic's alternate attack, although I can see how it clearly is no where near as good as a chainsaw, and enemies are quite deadly. I don't presume to know how to balance it, but that does sound like a potential way... giving us something we don't already have.
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grouchbag
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Re: Satanic Redux V10.8 Released! 5/31/12

Post by grouchbag »

Is this the mod that has the neat looking bats flying out of the hands?I really liked that. 8-)
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cortlong50
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Re: Satanic Redux V10.8 Released! 5/31/12

Post by cortlong50 »

this is fucking metal as fuck.
a.dusty.taco
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Re: Satanic Redux V10.8 Released! 5/31/12

Post by a.dusty.taco »

I think this mod is really cool but fuck it's hard. I found blood magic feels... More like it's trying to kill me rather than deal any damage or benefit me. The alt fire... Is it really supposed to try to kill me before it even kills what i'm shooting it at? It bounces off walls and tries to kill you. It curves to the player and deals so much damage. It feels more like a suicide tool.

The shotgun... I guess it's alright. I haven't gotten to really test the weapons cause of the difficulty. Also the black pinkies, They are so damn annoying. Teleporting all over the place and running at the player with really fast speeds and high damage even on lower difficulties makes them really annoying. Maybe if maps only had a few in a room at a time they wouldn't be so frustrating but every map has a shit tone of them.

Other weapons are pretty good though. But blood magic feels weak. And the third fire for blood magic is... Corpse explosion? It's weak and feels pointless to use since it deals more damage to the player than any monsters.
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Dr. Crowley
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Re: Satanic Redux V10.8 Released! 5/31/12

Post by Dr. Crowley »

Oooh boy, I really loved this mod... Was it 2011 when I reported E3M8 boss spawn bug? Geez. I still think Satanic Redux is amazing (but hard as hell sometimes - especially if you'll try to play Scythe 2 with it). Yep, even five years later it is very fun and challenging mod. amv2k9, you did a great work back then and you still one of the best modders I know. Consider this post my declaration of love :lol:

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