ROTT TC - Update 1.6 [save bug fixed]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: ROTT TC - Update 1.6 [save bug fixed]
Now that the save bug is finished it would be great to put in a feature request to have this added to the ZDoom iwad list, like Harmony and Action Doom 2.
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Re: ROTT TC - Update 1.6 [save bug fixed]
Except those other TCs you mentioned use original resources. (I wouldn't even consider asking for one of my own mods to be added to the list unless it's completely original, or has a Deathkings-style dependency on another IWad.)
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Re: ROTT TC - Update 1.6 [save bug fixed]
I played a small bit of this and found it to be rather enjoyable. I have beaten Episode one of this TC and I'm probably going to play episode 2 of it sometime soon. Excellent work by the way.
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Re: ROTT TC - Update 1.6 [save bug fixed]
Terribly sorry for the bump but I have noticed cosmetic issues.
When you are playing as a female character, all of the corresponding sound effects are still male sounds
There is a barely noticeable visual bug with the firing animation for the white male dual pistol
Finally, would it be possible to implement 3D models from WinRottGL for the jump pads and the gravity disks in OpenGL?
When you are playing as a female character, all of the corresponding sound effects are still male sounds
There is a barely noticeable visual bug with the firing animation for the white male dual pistol
Finally, would it be possible to implement 3D models from WinRottGL for the jump pads and the gravity disks in OpenGL?
Spoiler:
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Re: ROTT TC - Update 1.6 [save bug fixed]
I was thinking the other day that the jump pads would be good candidates for voxelization. Using models would make the mod GZDoom-exclusive, while with voxels it'd also work with plain old ZDoom.
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Re: ROTT TC - Update 1.6 [save bug fixed]
Models will not make the mod GZDoom exclusive. The sprites will still work, but models would only appear in OpenGL renderer.