ROTT TC - Update 1.6 [save bug fixed]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 302
- Joined: Sat Jan 21, 2006 10:53 am
Re: ROTT TC - Return of the Triad - Update (1.5)
Keep it up, el zee! I love the work you're putting into this mod. I enjoyed Rice of the Triad back in the day
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- Posts: 1528
- Joined: Thu Jul 14, 2011 12:06 am
- Location: Gold Coast, Queensland, Australia
Re: ROTT TC - Return of the Triad - Update (1.5)
I made a modified zdoom and gzdoom that work together and are modified so the cursor options only allow the default cursor, simple arrow and system cursor options are available as game cursors.
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- Posts: 1528
- Joined: Thu Jul 14, 2011 12:06 am
- Location: Gold Coast, Queensland, Australia
Re: ROTT TC - Return of the Triad - Update (1.5)
This mod is EPIC I am a big fan of Rise of the Triad so you have made my day!
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- Posts: 33
- Joined: Mon Sep 29, 2008 12:52 pm
- Location: Montreal, QC, CA
Re: ROTT TC - Return of the Triad - Update (1.5)
I was pissed because elzee as a name is quite close to Eltee but
DAMN this TC is really fun to play! Amazing work there you sexy old chums
Keep it up
DAMN this TC is really fun to play! Amazing work there you sexy old chums
Keep it up
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- Posts: 33
- Joined: Wed Oct 13, 2010 1:13 pm
Re: ROTT TC - Return of the Triad - Update (1.5)
Latest version seems to have fixed the godmode bug.
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- Posts: 237
- Joined: Tue Jul 31, 2007 10:56 am
Re: ROTT TC - Return of the Triad - Update (1.5)
Are the Doombuilder config and tutorial still being worked on? I would love to see new maps for this project.
Additionally, I really recommend making this an iwad and speaking with Randy or Graf about having it added to the iwad list.
Additionally, I really recommend making this an iwad and speaking with Randy or Graf about having it added to the iwad list.
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- Posts: 128
- Joined: Sun Aug 15, 2004 8:29 pm
- Location: New Zealand
Re: ROTT TC - Return of the Triad - Update (1.5)
Yeah, I'm still working on the DB config, and possibly a small tutorial. It actually runs standalone with the latest version(kinda), but it involves using a fake iwad.jute wrote:Are the Doombuilder config and tutorial still being worked on? I would love to see new maps for this project.
Additionally, I really recommend making this an iwad and speaking with Randy or Graf about having it added to the iwad list.
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- Posts: 1156
- Joined: Sun May 03, 2009 5:40 pm
- Location: A pinch here, a dab there
Re: ROTT TC - Return of the Triad - Update (1.5)
Is it just me or are none of the download links working?
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- Posts: 4725
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Re: ROTT TC - Return of the Triad - Update (1.5)
Nope, they're dead. Unfortunate.
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- Posts: 128
- Joined: Sun Aug 15, 2004 8:29 pm
- Location: New Zealand
Re: ROTT TC - Return of the Triad - Update (1.5)
just fixed the mediafire one, my site seems to be down at the moment.
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- Posts: 4725
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Re: ROTT TC - Return of the Triad - Update (1.5)
Efficiency!
Thank you kindly.
Thank you kindly.
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- Posts: 128
- Joined: Sun Aug 15, 2004 8:29 pm
- Location: New Zealand
Re: ROTT TC - Update 1.6 [save bug fixed]
Finally managed to fix the save bug, plus there are lots of small map bugs fixed.
See the first post or http://elzee.co.nz for download.
See the first post or http://elzee.co.nz for download.
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- Location: Behind You
Re: ROTT TC - Update 1.6 [save bug fixed]
How did you do it?
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- Posts: 128
- Joined: Sun Aug 15, 2004 8:29 pm
- Location: New Zealand
Re: ROTT TC - Update 1.6 [save bug fixed]
Turns out it was the custom blood particles that hit the players, I removed them and now its fine.
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- Posts: 128
- Joined: Sun Aug 15, 2004 8:29 pm
- Location: New Zealand
Re: ROTT TC - Update 1.6 [save bug fixed]
I have just finished the guide for making your own maps, check it out here: http://www.elzee.co.nz