ROTT TC - Update 1.6 [save bug fixed]

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
ZDUser
Posts: 302
Joined: Sat Jan 21, 2006 10:53 am

Re: ROTT TC - Return of the Triad - Update (1.5)

Post by ZDUser »

Keep it up, el zee! I love the work you're putting into this mod. I enjoyed Rice of the Triad back in the day :)
User avatar
The Zombie Killer
Posts: 1528
Joined: Thu Jul 14, 2011 12:06 am
Location: Gold Coast, Queensland, Australia

Re: ROTT TC - Return of the Triad - Update (1.5)

Post by The Zombie Killer »

I made a modified zdoom and gzdoom that work together and are modified so the cursor options only allow the default cursor, simple arrow and system cursor options are available as game cursors.
User avatar
The Zombie Killer
Posts: 1528
Joined: Thu Jul 14, 2011 12:06 am
Location: Gold Coast, Queensland, Australia

Re: ROTT TC - Return of the Triad - Update (1.5)

Post by The Zombie Killer »

This mod is EPIC I am a big fan of Rise of the Triad so you have made my day!
User avatar
LordTyphoon
Posts: 33
Joined: Mon Sep 29, 2008 12:52 pm
Location: Montreal, QC, CA

Re: ROTT TC - Return of the Triad - Update (1.5)

Post by LordTyphoon »

I was pissed because elzee as a name is quite close to Eltee but

DAMN this TC is really fun to play! Amazing work there you sexy old chums

Keep it up
FANG2
Posts: 33
Joined: Wed Oct 13, 2010 1:13 pm

Re: ROTT TC - Return of the Triad - Update (1.5)

Post by FANG2 »

Latest version seems to have fixed the godmode bug.
janiform
Posts: 237
Joined: Tue Jul 31, 2007 10:56 am

Re: ROTT TC - Return of the Triad - Update (1.5)

Post by janiform »

Are the Doombuilder config and tutorial still being worked on? I would love to see new maps for this project.

Additionally, I really recommend making this an iwad and speaking with Randy or Graf about having it added to the iwad list.
User avatar
el zee
Posts: 128
Joined: Sun Aug 15, 2004 8:29 pm
Location: New Zealand

Re: ROTT TC - Return of the Triad - Update (1.5)

Post by el zee »

jute wrote:Are the Doombuilder config and tutorial still being worked on? I would love to see new maps for this project.

Additionally, I really recommend making this an iwad and speaking with Randy or Graf about having it added to the iwad list.
Yeah, I'm still working on the DB config, and possibly a small tutorial. It actually runs standalone with the latest version(kinda), but it involves using a fake iwad.
User avatar
Sonnyboy
Posts: 1156
Joined: Sun May 03, 2009 5:40 pm
Location: A pinch here, a dab there

Re: ROTT TC - Return of the Triad - Update (1.5)

Post by Sonnyboy »

Is it just me or are none of the download links working?
User avatar
Jimmy
 
 
Posts: 4722
Joined: Mon Apr 10, 2006 1:49 pm
Preferred Pronouns: He/Him

Re: ROTT TC - Return of the Triad - Update (1.5)

Post by Jimmy »

Nope, they're dead. Unfortunate. :(
User avatar
el zee
Posts: 128
Joined: Sun Aug 15, 2004 8:29 pm
Location: New Zealand

Re: ROTT TC - Return of the Triad - Update (1.5)

Post by el zee »

just fixed the mediafire one, my site seems to be down at the moment.
User avatar
Jimmy
 
 
Posts: 4722
Joined: Mon Apr 10, 2006 1:49 pm
Preferred Pronouns: He/Him

Re: ROTT TC - Return of the Triad - Update (1.5)

Post by Jimmy »

Efficiency!

Thank you kindly. :D
User avatar
el zee
Posts: 128
Joined: Sun Aug 15, 2004 8:29 pm
Location: New Zealand

Re: ROTT TC - Update 1.6 [save bug fixed]

Post by el zee »

Finally managed to fix the save bug, plus there are lots of small map bugs fixed.

See the first post or http://elzee.co.nz for download.
User avatar
SamVision
Posts: 2425
Joined: Tue Apr 13, 2010 4:47 pm
Location: Behind You

Re: ROTT TC - Update 1.6 [save bug fixed]

Post by SamVision »

How did you do it?
User avatar
el zee
Posts: 128
Joined: Sun Aug 15, 2004 8:29 pm
Location: New Zealand

Re: ROTT TC - Update 1.6 [save bug fixed]

Post by el zee »

Turns out it was the custom blood particles that hit the players, I removed them and now its fine.
User avatar
el zee
Posts: 128
Joined: Sun Aug 15, 2004 8:29 pm
Location: New Zealand

Re: ROTT TC - Update 1.6 [save bug fixed]

Post by el zee »

I have just finished the guide for making your own maps, check it out here: http://www.elzee.co.nz

Return to “TCs, Full Games, and Other Projects”