The jump pads are actually items which you pickup, and it drops another in exactly the same place, they're also animated.cq75 wrote:[wiki]ThrustThingZ[/wiki] activated by an "actor hits floor" thing doesn't work on enemies?Enemies using jump pads
Why are the pistols two separate images? When I do dual wielding weapons, I use one image; one pistol is just idle while the other is firing.The dual pistols kinda 'shake' because you cant do decorate offsets for two separate images.
You could use TEXTURES for that, too.
The pistols could be two separate images, (in fact they were when I started) however you can't do the 'offsets' in decorate (which is the recoil effect).
In originall ROTT each pistol jumped back in recoil as it fired.If someone can figure it out i'll implement it.
Obviously this is never going to be exactly like the original rott, however if anyone has any ideas on how to improve things, I'm all for it.