[WIP] The Shores of Zdoom

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Brian_D
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Re: [WIP] The Shores of Zdoom

Post by Brian_D »

This looks amazing! I would love to help out with this project in anyway. :)
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scalliano
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Re: [WIP] The Shores of Zdoom

Post by scalliano »

SamVision wrote:Both Hell Gate and Hell Keep on console dooms are such simple maps with basic architecture that I probably will not miss them. Threshold of Pain though was a fun map.
That's E4, technically, though.

Also my second favourite console Doom level, behind Twilight Descends (also E4).
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Captain J
 
 
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Re: [WIP] The Shores of Zdoom

Post by Captain J »

Finally, welcome back. Vader. :D
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Tormentor667
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Re: [WIP] The Shores of Zdoom

Post by Tormentor667 »

Wuhu, very glad that it is not dead :)
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VGA
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Re: [WIP] The Shores of Zdoom

Post by VGA »

itshappening.gif
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demo_the_man
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Re: [WIP] The Shores of Zdoom

Post by demo_the_man »

new screenshots look amazing! better than anything i can do yet
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Discordance
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Re: [WIP] The Shores of Zdoom

Post by Discordance »

Oh my god, TSoZD made progress!
Gothic wrote:I'm kind of curious about the music, since the 3DO port of Doom didn't have all the original songs, are you guys going to make the missing songs, or this time the music will be different?
Unless something changed, essel remixed the E2 soundtrack for this. Waltz of the Demons (E2M7) is here
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KingShinra
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Re: [WIP] The Shores of Zdoom

Post by KingShinra »

What's the main obstacle that's holding TSoZD from completion?

Time? Manpower? Resources?
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Guardsoul
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Re: [WIP] The Shores of Zdoom

Post by Guardsoul »

KingShinra wrote:What's the main obstacle that's holding TSoZD from completion?

Time? Manpower? Resources?
I think it´s a mix between inspiration and real life stuff.
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esselfortium
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Re: [WIP] The Shores of Zdoom

Post by esselfortium »

NiGHTMARE wrote:
Tormentor667 wrote:Interestingly I have still access to the development forums here at ZDoom.org but I have the feeling (last post from July 2013) that this is pretty much dead...
They switched to an external message board, which was when I lost touch with them because I was never able to gain access.
I've sent you a PM. I didn't hear from you for a while after everybody else migrated over, so I had re-closed registration due to spambots trying to get in.
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BFG
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Re: [WIP] The Shores of Zdoom

Post by BFG »

is your new Caco Lich sprite going to be used in this wad?
Faceman2000
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Re: [WIP] The Shores of Zdoom

Post by Faceman2000 »

Apologies for the massive bump. . .

KDiKDiZD has put those project back in my mind, especially since I heard some of the resources (the marble STARx textures and the undead Hell Noble) were originally intended for this project. I know chances of this being revived any time soon are probably quite low, whatwith Esselfortium being knee-deep in BTSX, Tormentor leaving the project (and releasing his version of E2M3, I believe?) and so forth, not to mention modding sensibilities having seemingly changed since KDiZD was released over a decade ago.

But it got me wondering: how much was actually finished for this project? Were other new enemies sprited out? Were any of the levels in or near a state of completion?

I don’t know how much anyone will be willing to talk about it, but I’d be very interested in whatever info is out there!
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Tormentor667
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Re: [WIP] The Shores of Zdoom

Post by Tormentor667 »

Just in case you are interested: A remaster of The Refinery has been released a few months ago with nice new twists and improvements.

https://www.realm667.com/en/projects-ma ... e-refinery
NamelessGuy
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Re: [WIP] The Shores of Zdoom

Post by NamelessGuy »

Vader wrote: Sun Jun 05, 2011 12:45 pm As with KDiZD, we're not only going to recreate the maps with a more modern appearance, but also add new areas to them to spice up the maps everyone knows so well already.
However, although we are adding more complexity to the maps, we hope to have learned from the mistakes made with KDiZD and we are taking special care to incorporate the layout changes as naturally as possible into the original works and make the resulting levels flow as smoothly as possible.
Glad to hear that. I usually just played first two maps and then idcleved to z1m8 because after z1m2 maps become more like completely different maps with a few recognizable areas crammed in. And IMO they are way too big, long and confusing that it starts to get tedious.

Also, I'm wondering about Plasma Rifle and BFG9000, will these weapons stay? I really do not like that in KDiZD they're replaced with a grenade launcher and a rifle.
Gez
 
 
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Re: [WIP] The Shores of Zdoom

Post by Gez »

Did you notice you're quoting a 12-year-old post? :D TSOZD is long-dead.

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