[WIP] The Shores of Zdoom

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Marisa the Magician
 
 
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Re: [WIP] The Shores of Zdoom

Post by Marisa the Magician »

If I may ask a question (which probably has been asked already, but I'm too lazy to search for it), is there any info on planned new weapons and monsters?
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hfc2x
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Re: [WIP] The Shores of Zdoom

Post by hfc2x »

Uh, oh, I apologize for sounding so "selfish"...

But anyways, if I remember correctly, Saya-chan, I think they already said that any new monsters or weapons will be a suprise (as well as the layout for Z2M8 and Z2M9, which someone asked if they will be actual towers).
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Marisa the Magician
 
 
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Re: [WIP] The Shores of Zdoom

Post by Marisa the Magician »

ohhhh boy~

note: please call me marisa (I'm not sure if I can really bother randi again to change my username)
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Captain J
 
 
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Re: [WIP] The Shores of Zdoom

Post by Captain J »

yup, i was being a shellfish for little bit.
i just wanted to hear some news about this thread, not tea time talking. maybe i'm going to lurking for this thread's life.
DezzTech
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Re: [WIP] The Shores of Zdoom

Post by DezzTech »

Have some new screens!

ImageImageImageImage

All screenshots are from z2m1.
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Captain J
 
 
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Re: [WIP] The Shores of Zdoom

Post by Captain J »

now that's what i WANTED to talk about, thanks for teasing us! those shadows... it's looks beaufifully viewtiful. :D
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Woolie Wool
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Re: [WIP] The Shores of Zdoom

Post by Woolie Wool »

That last one reminds me of a Quake map.
Last edited by Woolie Wool on Mon Jun 24, 2013 3:58 pm, edited 1 time in total.
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Gothic
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Re: [WIP] The Shores of Zdoom

Post by Gothic »

All that stuff is from the first map? Impresive!
Salahmander
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Re: [WIP] The Shores of Zdoom

Post by Salahmander »

It sure looks great! I can't wait for TSOZD!
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agaures
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Re: [WIP] The Shores of Zdoom

Post by agaures »

I love you DezzTech.
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hfc2x
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Re: [WIP] The Shores of Zdoom

Post by hfc2x »

Woolie Wool wrote:That last one reminds me of a Quake map.
Back in the day, some Doom maps were converted for testing Quake.
Spoiler:
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Marnetmar
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Re: [WIP] The Shores of Zdoom

Post by Marnetmar »

The first, third and fourth look pretty nice, but the texturing in the second one seems kind of funky to me. METAL for window borders? And the tiny dips in the floor for detail's sake don't exactly make for smooth gameplay...and they really don't look that good either, I don't understand why people do that.
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Vader
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Re: [WIP] The Shores of Zdoom

Post by Vader »

METAL for window borders?
Why not?
Concerning the uneven floor in the 2nd shot;
An easy way to get rid of the "bumpiness" is to add a few pixels tall bridge-thing on the floor to flatten the area for the player. Don't kow if it's necessary in this case, but the option is there anyway.
That being said, I think the floor detail in this shot looks fine! Maybe it makes no sense in RL, but I doubt that it has to anyway :P
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RiboNucleic Asshat
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Re: [WIP] The Shores of Zdoom

Post by RiboNucleic Asshat »

Pshh, obviously those are there in case of a nukage spill so that it doesn't spread too far.

(Bulshitting up an explanation is pretty easy, people)
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Xaser
 
 
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Re: [WIP] The Shores of Zdoom

Post by Xaser »

DezzTech wrote:Image
As a mapper, allow me to clarify that I am in no way exaggerating my reaction as I say
CURVED PIPES, HOLY SHET

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