I don't understand why people still keep asking for this. It doesn't make any sense to take an assload of work just for the heck of adding OMG MOAR BLOODZ"!!1... Sorry, but seems pointless to me. I just get to imagine that this people clearly miss the whole point of why they are making TSoZD in the first place.Xaser wrote:a Brutal Doom build custom-tailored to TSoZD could always be done by a dedicated fan.
[WIP] The Shores of Zdoom
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP] The Shores of Zdoom
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Re: [WIP] The Shores of Zdoom
What exactly would they be doing that would be "pointless" here but not so for the original mod? o_O
Note that I'm talking about things like ensuring that weapons work, making basic blood effects work okay, maybe some rebalancing. Going to the effort of, say, making fatalities for all new creatures might be a stretch, but what's the harm in someone doing it if they want to?
Note that I'm talking about things like ensuring that weapons work, making basic blood effects work okay, maybe some rebalancing. Going to the effort of, say, making fatalities for all new creatures might be a stretch, but what's the harm in someone doing it if they want to?
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Re: [WIP] The Shores of Zdoom
If they want to do it, then so be it. What I'm talking about is that the point of TSoZD is to play an advanced, modern looking, ZDoom version of the original episode. Kind of bugs me because for me it is like "guize, dont even bother in making the mod, coz eye dont even care. juts maek teh levels for me". So, why is people still asking for the authors to make an exclusive version just for them? It's not that hard to modify an existing work if they want to do it, but it completely misses the point of why is this mod being done IMO.
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Re: [WIP] The Shores of Zdoom
I'd rather prepare my monster and weapon mod of choice for (off-topic) Back to Saturn X, which will be vanilla without Dehacked, probably not even sprites.
Shouldn't powerful ports like PyDoom allow (at least in theory) gameplay modding ANY partial conversion, no matter if it's with its own DECORATE or not?
Shouldn't powerful ports like PyDoom allow (at least in theory) gameplay modding ANY partial conversion, no matter if it's with its own DECORATE or not?
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Re: [WIP] The Shores of Zdoom
I think it'd be little trouble to just modify Brutal Doom to work "well enough" with the finished product. Sure, no fatalities or headshots on the new enemies, but at least most of the mod would work, right? Unless the players are that picky.
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Re: [WIP] The Shores of Zdoom
I think we're on different pages, then. I was talking about a customized version of BD, not TSoZD. The former would be a lot easier to rebalance, naturally.hfc2x wrote:If they want to do it, then so be it. What I'm talking about is that the point of TSoZD is to play an advanced, modern looking, ZDoom version of the original episode.
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Re: [WIP] The Shores of Zdoom
I wonder when this is coming out...
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Re: [WIP] The Shores of Zdoom
Right after Mordeth.
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Re: [WIP] The Shores of Zdoom
It'll happen when the entire forum can resist the urge to bump this thread for at least an entire year.Manhunt21 wrote:I wonder when this is coming out...
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Re: [WIP] The Shores of Zdoom
Mental note to remember to bump this thread in the next few months for good measure...
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Re: [WIP] The Shores of Zdoom
OKEY.
*bump*
*bump*
Spoiler:
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Re: [WIP] The Shores of Zdoom
I forsee an infraction in your immediate future.
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Re: [WIP] The Shores of Zdoom
on a serious note, when IS this coming out....
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Re: [WIP] The Shores of Zdoom
@mods: Why don't you just lock it. If Vader or someone else involved in the development of the project would like to post updates, they can contact a mod to unlock it for them. Simple as that.