[WIP] The Shores of Zdoom
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP] The Shores of Zdoom
I only won that fight after I managed to get back to the higher ground after the ground begins to sink to restrict you to a ring-like arena around the lava. Being free to roam, I could backtrack in the level to refill on health and ammo; and it was easier to find cover.
Finding the rifle -- a severely overpowered weapon -- also helped a lot because it can be used to dispatch the bruisers without losing too much ammo.
Finding the rifle -- a severely overpowered weapon -- also helped a lot because it can be used to dispatch the bruisers without losing too much ammo.
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Re: [WIP] The Shores of Zdoom
We've farmed the heavy lifting off to a low-wage foreign studio to ease up production costs and it should be done in no time! Here's a little sneak preview.
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Re: [WIP] The Shores of Zdoom
esselfortium wrote:I've spent the past few days making some major overhauls to the music section of my website.
Among other things, you'll find a streamable preview of TSoZD's soundtrack: my orchestrated take on "Waltz of the Demons", the e2m7 theme, is on the main music page.
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Re: [WIP] The Shores of Zdoom
That's really impresiveesselfortium wrote:Among other things, you'll find a streamable preview of TSoZD's soundtrack
Good is that those "ambient" tracks get some attention and a real dose of work, other than everyone on the internet does (which consists in applying a SoundFont and that's it, which doesn't sound any good).
A properly rearranged version of They Are Going to Get You or Sinister would be superb.
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Re: [WIP] The Shores of Zdoom
While I do enjoy the original soundtrack by Bobby Prince, for whatever reason, the PS1 ambient tracks seem to work better with something like KDiZD. The areas have a much darker and more creepy feel to them, and a rocking soundtrack in the background (E1M1 for example) really just doesn't work all that well.
That's just my opinion on the matter.
That's just my opinion on the matter.
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Re: [WIP] The Shores of Zdoom
I agree.
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Re: [WIP] The Shores of Zdoom
I fail to be impressed by a blinking blue bar next to the word "connecting".hfc2x wrote:That's really impresiveesselfortium wrote:Among other things, you'll find a streamable preview of TSoZD's soundtrack
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Re: [WIP] The Shores of Zdoom
Works for me.Gez wrote:I fail to be impressed by a blinking blue bar next to the word "connecting".hfc2x wrote:That's really impresiveesselfortium wrote:Among other things, you'll find a streamable preview of TSoZD's soundtrack
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Re: [WIP] The Shores of Zdoom
I ended up having to clear the cache.
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Re: [WIP] The Shores of Zdoom
I hope its not as "overdone" as KDIZD was. It never really felt like the first episode. I also hope for some revamped weapons, maybe.
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Re: [WIP] The Shores of Zdoom
I hope it is, so Ty Halderman can accept it. Now that Tormentor667 is not in the team, will there be features such as footsteps or rotative items? Or excessive gore like in Vaporware?
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Re: [WIP] The Shores of Zdoom
I was wondering if you could release the maps separately, without the new monsters, weapons etc... You know, for Brutal Doom. I had always looked to advocate modularity with all of these excellent mods coming out, but had never gotten around to it. In case one would like to play a weapons mod with the maps.
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Re: [WIP] The Shores of Zdoom
It's been requested before, but we can't do that. We can't remove entire classes of monsters and weapons from the game without having to completely rebalance and redesign the gameplay around the original monsters and weapons, effectively forcing us to make TSoZD twice. And then you'd be playing those rebalanced maps with a third-party mod that randomizes and changes everything anyway, so...
If you want to play a modified version of TSoZD by loading it together with Brutal Doom or another wad, we take no responsibility for the quality of gameplay and performance that you experience, and can't realistically be expected to accommodate for gameplay or visual changes made externally by third-party addons that we have nothing to do with the development of.
If you want to play a modified version of TSoZD by loading it together with Brutal Doom or another wad, we take no responsibility for the quality of gameplay and performance that you experience, and can't realistically be expected to accommodate for gameplay or visual changes made externally by third-party addons that we have nothing to do with the development of.
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Re: [WIP] The Shores of Zdoom
If it's any consolation, I'll likely be providing patches for my own mods (Psychic in particular) to support the wad once it comes out, and it's something I hope that other modders would be willing to do, too.
If all else fails, a Brutal Doom build custom-tailored to TSoZD could always be done by a dedicated fan. Sarge IV strikes me as the sort who'd grant permission for such a task even if BD 1.0 doesn't arrive.
If all else fails, a Brutal Doom build custom-tailored to TSoZD could always be done by a dedicated fan. Sarge IV strikes me as the sort who'd grant permission for such a task even if BD 1.0 doesn't arrive.