Even if Doom 2 wasn't split in episode so literally, it kind of is. At least you can say that each story screen separates an "episode".
Well then we'll have weird episode lengths: Map1-6 (6 maps), Map7-11 (5 maps), Map12-20 (8 maps), Map21-30 (9 maps). Not to mention 12-20 part has the largest maps on average. I usually considered the "sky change" as the "episode" of Doom 2 (it coincides with the second and third text screen), that'd mean 11 (although usually quite small) maps for D2E1, 8 (large) for E2 and 9 (varied size) for E3. Not that it's realistic to expect these to be made in KDiZD quality in this lifetime...
NiGHTMARE wrote:
Both E3M3 and E3M8 seem like ID were running out of time for a deadline or something. E3M3 because it clearly doesn't belong in the episode (we've left Deimos behind, so why is there another tech base?) and there should have been a hellish map in its place; E3M8 because it seems like something that was churned out in less than 10 minutes.
Going back to episode 4, E4M8 is my favourite boss level, and E4M9 my favourite secret level. I love E4M5 - E4M7, too.
Well E3M3 was originally intended for E1 (in doom aplhas), probably they just added some hellish parts and transferred it to E3. I'm kind of OK with that (SLAD can be some green brick, WOOD and SKIN/Hell textures are absolutely ok, METAL is fine, CEMENT is... well... it could have been better)
What i hated are the bonus levels for E2 and E3.
E2: two frigging rooms. It's called the Fortress of Mystery because it's a mystery why there's no fortress there.
E3: it's a slightly extended M1 with an absolutely out of place GREY wall ending.
E4 is allright. I considered it to be more of an expansion of random maps than a cohesive episode like E1-E3, although there are some awesome levels (E4M5, E4M6, E4M8), and well, it has the best secret level, even though it reminds me of an E1 map.
By the way, i was long thinking of a rehashing of the original trilogy (i had the idea way back to populate Doom1 with Doom2 monsters), and now i'm kind of inspired to do something like a KDiZD "light" for all 3 classic episodes, adding some detail, making some rooms to make more sense, extra gameplay, with the goal of not deviating much from the original besides texture changes (with keeping the original color scheme in mind), and adding some ZDoom/GZDoom eye candies. Does it sound like a good idea, or is it overdone?