[Finished] The Russian Overkill - 3.0e

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wolf00
Posts: 215
Joined: Sat Apr 15, 2006 6:47 am
Location: kladno czech republic

Re: [WIP] Russian Overkill - You know, hiding won't save you

Post by wolf00 »

im sometime asking im wondering about some .. http://www.inert-ord.net/russ02i/rgd33/index.html this is aprox grenades from mod.. http://www.inert-ord.net/russ02i/russ_gren2.html

ok this a nice mod ? please can write here some relase date? or relasing some small demo ?
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PillowBlaster
Posts: 919
Joined: Sun Jan 24, 2010 2:55 pm

Re: [WIP] Russian Overkill - You know, hiding won't save you

Post by PillowBlaster »

MasterOFDeath wrote:I hope this mod has some kind of 10x monsters option. And/or co-op support. Only way I can think of making this more insane. :P
I tested it with 10x monsters and gore mod - I can only say that it makes my computer crawl and I am fascinated by those clouds of gibs! :lol:
I didn't tested it for coop, so who knows...
TheDarkArchon wrote:
marble wrote:That thing is awesome.

please consider the grenades damaging the player, as well as being limited, it's kind of weird smashing a grenade into someone, making it explode, and not recieving any damage.
I strongly disagree. It fits in well with the mods over-the-top tone.
I thought about some penalty when using it, but yes, since the mod has even more over-the-top stuff, I think I can leave it as it is.
Project Dark Fox wrote:BURN THE HERETIC!
Nah, just explode. :wink:
wolf00 wrote:im sometime asking im wondering about some .. http://www.inert-ord.net/russ02i/rgd33/index.html this is aprox grenades from mod.. http://www.inert-ord.net/russ02i/russ_gren2.html
You know, I know they had a similar grenade to potato masher, but I am not really a sprite artist, so I wouldn't be able to make such for doom. So when I suddenly nab some awesome sprites, I usually try to catch an idea for them - and voila, here's the caber!
wolf00 wrote:ok this a nice mod ? please can write here some relase date? or relasing some small demo ?
Nope. I will release it when I will feel it's ready.
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wolf00
Posts: 215
Joined: Sat Apr 15, 2006 6:47 am
Location: kladno czech republic

Re: [WIP] Russian Overkill - You know, hiding won't save you

Post by wolf00 »

it is ok,im only say fact... potato masher you think german m24 hand grenade ? :) im think you can see udar revolver in mod ... :mrgreen:
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TheAdmantArchvile
Posts: 495
Joined: Thu Feb 07, 2008 5:01 pm
Location: Halfway to Madness

Re: [WIP] Russian Overkill - You know, hiding won't save you

Post by TheAdmantArchvile »

Was that the Weasel Chase from the Neverhood I heard as your vodka-bots were trashing mooks? If so, then you are a life long friend, now. Now I can't wait for the release date.
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Ethril
Posts: 2677
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Location: with you in the dark

Re: [WIP] Russian Overkill - You know, hiding won't save you

Post by Ethril »

Project Dark Fox wrote:BURN THE HERETIC!
Image
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Project Shadowcat
Posts: 9369
Joined: Thu Jul 14, 2005 8:33 pm
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Blacksburg, SC USA

Re: [WIP] Russian Overkill - You know, hiding won't save you

Post by Project Shadowcat »

When NeuralStunner doesn't come to make the lulz, Ethril, you come to the rescue. ;)
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Ethril
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Re: [WIP] Russian Overkill - You know, hiding won't save you

Post by Ethril »

Project Dark Fox wrote:When NeuralStunner doesn't come to make the lulz, Ethril, you come to the rescue. ;)
I aim to please. :3:

(Incidentally, Corvus's pain state looks really goofy.)
marble
Posts: 64
Joined: Mon Jun 01, 2009 9:15 am

Re: [WIP] Russian Overkill - You know, hiding won't save you

Post by marble »

So... about that other thing i proposed:
marble wrote:These things would be awesome to have:

http://www.youtube.com/watch?v=0McQ-cQm ... zMPHyuOJv8
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Project Shadowcat
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Re: [WIP] Russian Overkill - You know, hiding won't save you

Post by Project Shadowcat »

Repeating yourself is not going to accelerate your ideas getting in. And quite frankly I don't think it would fit the over-the-top...ness of this arsenal mod at all.
marble
Posts: 64
Joined: Mon Jun 01, 2009 9:15 am

Re: [WIP] Russian Overkill - You know, hiding won't save you

Post by marble »

Alright, i just thought it had gone unnoticed.
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Imp Hunter
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Location: Brazil

Re: [WIP] Russian Overkill - You know, hiding won't save you

Post by Imp Hunter »

Russia isn't a country, it's a life style.
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SamVision
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Re: [WIP] Russian Overkill - You know, hiding won't save you

Post by SamVision »

Imp Hunter wrote:Russia isn't a country, it's a life style.
Image
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PillowBlaster
Posts: 919
Joined: Sun Jan 24, 2010 2:55 pm

Re: [WIP] Russian Overkill - You know, hiding won't save you

Post by PillowBlaster »

Project Dark Fox wrote:Repeating yourself is not going to accelerate your ideas getting in. And quite frankly I don't think it would fit the over-the-top...ness of this arsenal mod at all.
Exactly, this is what I thought first about this. Yep, it is pretty over-the-top, but I think it would be just a copycat of actual caber, and it doesn't explode. :roll:
Imp Hunter wrote:Russia isn't a country, it's a life style.
This explains why my alarm clock is "Farewell to Slavianka". :lol:
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Marisa the Magician
Posts: 3886
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Preferred Pronouns: She/Her
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Re: [WIP] Russian Overkill - You know, hiding won't save you

Post by Marisa the Magician »

My thoughts in just one smiley: :wub:
marble
Posts: 64
Joined: Mon Jun 01, 2009 9:15 am

Re: [WIP] Russian Overkill - You know, hiding won't save you

Post by marble »

Magban724 wrote:I think it would be just a copycat of actual caber, and it doesn't explode. :roll:

Yeah, good point

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