[WIP] Ballistics (Update 6/5/11 - Alpha 2)

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SamVision
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Re: [WIP] Ballistics Alpha 1

Post by SamVision »

Your GL sprite is ship. Try this:
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Woolie Wool
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Re: [WIP] Ballistics Alpha 1

Post by Woolie Wool »

Can you shrink that by about half? It should be able to fit inside the HUD weapon box without rescaling.
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SamVision
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Re: [WIP] Ballistics Alpha 1

Post by SamVision »

Better?
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Woolie Wool
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Re: [WIP] Ballistics Alpha 1

Post by Woolie Wool »

Still too large. Try to make it no larger than 62x22.
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SamVision
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Re: [WIP] Ballistics Alpha 1

Post by SamVision »

Image
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bgraybr
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Re: [WIP] Ballistics Alpha 1

Post by bgraybr »

You couldn't resize it yourself? You obviously had to do quite a bit of graphics editing to put this mod together in the first place.
marble
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Re: [WIP] Ballistics Alpha 1

Post by marble »

noticed some of the guns have different muzzle flashes, try to make them all look the same.
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Ryan Cordell
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Re: [WIP] Ballistics Alpha 1

Post by Ryan Cordell »

marble wrote:noticed some of the guns have different muzzle flashes, try to make them all look the same.
There's no reason they should.
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Xim
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Re: [WIP] Ballistics Alpha 1

Post by Xim »

Looking good as always. But I'd recommend getting rid of the pain sound for the airship troopers, it's seems a bit odd how they yelp in pain when it's their vehicle that's getting shot at.

But yeah, this is defiantly one of the more fun gameplay mods out there for sure. Can't wait until this is done.
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Ryan Cordell
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Re: [WIP] Ballistics Alpha 1

Post by Ryan Cordell »

"YIKE! Do you have any idea how much it costs to repaint this?!"
marble
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Re: [WIP] Ballistics Alpha 1

Post by marble »

Ryan Cordell wrote:
marble wrote:noticed some of the guns have different muzzle flashes, try to make them all look the same.
There's no reason they should.

what? so you say Diaz's orange muzzleflashes look good combined with doon's chaingun flashes and rott's pistol ones?

i meant all of them should have the same style and colors, not the same exact shape.
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Ethril
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Re: [WIP] Ballistics Alpha 1

Post by Ethril »

Honestly I don't really pay much attention to the muzzle flashes... then again I pretty much just knife/boot everything that isn't a robot or vehicle.

edit: Found another bug. Some of the robots remain solid after death. You can easily get stuck in them and have to noclip your way out. This may apply to other enemies but I've only seen it happen with the robots.
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Woolie Wool
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Re: [WIP] Ballistics (Update 6/5/11 - Alpha 2)

Post by Woolie Wool »

Alpha 2 has been uploaded and is posted in the OP.
Estopolis
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Re: [WIP] Ballistics (Update 6/5/11 - Alpha 2)

Post by Estopolis »

Well the new rifle sprites look pretty good, but it needs to be shifted more to the left.

I forgot to mention this before, but the kick is a bit too far to the right as well. Kind of makes the kick look really awkward.

Other than that, can't wait to see this completed.
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lizardcommando
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Re: [WIP] Ballistics (Update 6/5/11 - Alpha 2)

Post by lizardcommando »

The bullet casings for the new rifle spawn to the left of it, making it look like the bullet casings are coming out of thin air. Also, as mentioned by Estopolis, the kick looks pretty awkward.

Other than that, it's lookin' real good.

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