I've nerfed them a number of times; I kind of thought they were balanced by being visible. Also, they randomly spawn as Mutants instead. But I guess maybe I should nerf the enemy STG damage a bit more...ChronoSeth wrote:It can be a bit unfair to be swarmed by soldiers with Sturmgewehrs (probably spelled wrong...) which are supposed to be spectres. I think they either need to be nerfed or for the mod to replace spectres with another enemy.
I thought I was replicating Doom's damage formula, but I might have it screwed up somehow. Will dedicate some time to tuning it later.The shovel is great, but is inconsistent. The distance between the minimum and maximum damage is too great IMO.
I often question why I have two shotguns as well - the only reason the both of them are in the mod at all is because Woolie left them in there back when this was ww-epic2patch.pk3. I would remove the SSG, but the question remains what I would replace it with. Maybe just the regular shotgun on both spawn spots.Xaser wrote:The SSG is underwhelming. It just doesn't feel as useful as the single shotgun, and I think it has to do with the extended reload time. If this was sped up a bit, I think it might make a nice alternative to the single shotty, but as it is now, there's really no desirable qualities about this one since it's less accurate, has a considerable delay between shots, and takes too long to reload to be effective. That and it blocks the slot of the more useful shotgun, making it tricker to get to...
I find slots 8, 9, and 0 needlessly difficult to reach under normal circumstances.Speaking of slots, a couple are a bit congested. Why do slots 6 and 7 have two weapons each while slots 8, 9, and 0 are completely empty?
Hm, noted...though the Uber43's "secret" status makes me want to swap it with the Nebelwerfer and make its slot number invisible unless you have one.This makes it needlessly difficult to get to certain weapons, except in cases where the guns are very similar (the pistols and shotguns are okay, taking into consideration the above point for the latter). I'd suggest separating them into slots 6, 7, 8, and 9, perhaps in the order StG-44, Pyrolight, Uber43, Nebelwerfer. Just something to ease up the selection process, since selecting any weapon that's two slots deep takes roughly twice as long.
Unfixable without ACS. I thought ZDoom would have fixed it.There are no limits to weapon recoil, leading to some interesting results. Not sure if this is fixable on your end though without ACS or a feature suggestion, though.
Yeah, I'll be renaming the file when I reach final release status.Finally, a small one, but would you consider changing the filename? ww-nazis.pk3 seems more fitting now because of the project rename, as the existing one isn't going to make sense to anyone who doesn't recall the original Axis & Abaddon.



