SBrightmaps.pk3 - Doom IWAD Brightmaps

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
marble
Posts: 64
Joined: Mon Jun 01, 2009 9:15 am

Re: SBrightmaps.pk3 - Doom IWAD Brightmaps

Post by marble »

^ Thank you.


alright, i tried this mod out, it makes DooM look a lot more awesomer than i expected. one thing that bothered me is how bright zombie's eyes look, but other than that, fantastic work!
Vict
Posts: 171
Joined: Sun Aug 08, 2010 7:27 am

Re: SBrightmaps.pk3 - Doom IWAD Brightmaps

Post by Vict »

EDIT: Nevermind, my video card is far too old.
mckracken
Posts: 132
Joined: Tue Aug 14, 2012 12:33 pm

Re: SBrightmaps.pk3 - Doom IWAD Brightmaps

Post by mckracken »

can anybody upload this again?
User avatar
ChronoSeth
Posts: 1631
Joined: Mon Jul 05, 2010 2:04 pm
Location: British Columbia

Re: SBrightmaps.pk3 - Doom IWAD Brightmaps

Post by ChronoSeth »

mckracken
Posts: 132
Joined: Tue Aug 14, 2012 12:33 pm

Re: SBrightmaps.pk3 - Doom IWAD Brightmaps

Post by mckracken »

is this the most complete/best brightmap for doom1 and 2?
User avatar
Virtue
Posts: 919
Joined: Sun Nov 19, 2006 8:15 am
Location: Manchester UK

Re: SBrightmaps.pk3 - Doom IWAD Brightmaps

Post by Virtue »

nice to see an alternative to mine, i was eventually planning to add eyes glowing but never got round to it
User avatar
BoraxKid
Posts: 32
Joined: Thu Sep 06, 2012 10:02 pm

Re: SBrightmaps.pk3 - Doom IWAD Brightmaps

Post by BoraxKid »

How exactly do I use this for Zandronum?
User avatar
Sgt Dopey
Posts: 558
Joined: Thu Jan 13, 2011 8:44 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Australia

Re: SBrightmaps.pk3 - Doom IWAD Brightmaps

Post by Sgt Dopey »

BoraxKid wrote:How exactly do I use this for Zandronum?
You place it in Zandronums skins folder or drag and drop it onto zandronum
Skrell
Posts: 362
Joined: Mon Mar 25, 2013 11:47 am

Re: SBrightmaps.pk3 - Doom IWAD Brightmaps

Post by Skrell »

mckracken wrote:is this the most complete/best brightmap for doom1 and 2?
I would like to know this too!
User avatar
Mikk-
Posts: 2274
Joined: Tue Jun 30, 2009 1:31 pm

Re: SBrightmaps.pk3 - Doom IWAD Brightmaps

Post by Mikk- »

While this thread is bumped might I ask what is the difference between these and the brightmaps included with GzDOOM?
Gez
 
 
Posts: 17934
Joined: Fri Jul 06, 2007 3:22 pm

Re: SBrightmaps.pk3 - Doom IWAD Brightmaps

Post by Gez »

The standard brightmap pack for GZDoom does not contain any texture brightmap. This one does. On the sprite front, monsters don't have glowing eyes in the standard pack.
User avatar
Mikk-
Posts: 2274
Joined: Tue Jun 30, 2009 1:31 pm

Re: SBrightmaps.pk3 - Doom IWAD Brightmaps

Post by Mikk- »

I see, thank you for clearing that up for me. I never realised the brightmap pack supplied with GzDOOM didn't have texture brightmaps. Interesting.
Skrell
Posts: 362
Joined: Mon Mar 25, 2013 11:47 am

Re: SBrightmaps.pk3 - Doom IWAD Brightmaps

Post by Skrell »

Does that mean we should still use lights.pk3 in addition to sbrightmaps.pk3 since sbrightmaps.pk3 really only replaces brightsmaps.pk3?
User avatar
wolfman
 
 
Posts: 1389
Joined: Mon Jun 28, 2004 4:00 pm

Re: SBrightmaps.pk3 - Doom IWAD Brightmaps

Post by wolfman »

There were many requests for this in the broken download thread, so I'll post a link here.

Sbrightmaps.zip
Skrell
Posts: 362
Joined: Mon Mar 25, 2013 11:47 am

Re: SBrightmaps.pk3 - Doom IWAD Brightmaps

Post by Skrell »

Would these be of use in BrutalSE ? I thought Brutal v19 already had some brightmaps and then SigFloyd made an addon pack for the monsters right? So in the end do these still provide additional brightmaps ?

Return to “Graphic/Audio Patches”