*insert penis joke here*ChronoSeth wrote:Why is the tip of the rocket glowing. o_O
*insert "insert penis" joke here*
*insert penis joke here*ChronoSeth wrote:Why is the tip of the rocket glowing. o_O
That's from my high-def (sort of) enhancer mod, search for Particle Fire Enhancer if you are interested)like the one depicted in your avatar
Yeah. I unzipped it and put it in my main doom folder.Did you put the .zip in, or the .pk3s (inside the .zip)? Because i don't think the .zip works with .pk3s inside, i just uploaded it that way so that it can be downloaded in a single file.
Also it does not make much difference in bright rooms, although if you try it in the original Doom2 maps, you are bound to notice thing quite early on (Zombieman and Imp eyes, health pack crosses, switches, the small lights on the pipe texture in MAP02 - that one is really standing out in the dark)
Ugh... no, just make the Lost soul solid, and without no flare emitter. i hate how GZdoom forces me to have a semi-transparent ugly Lost soul. and flare emitters look ugly as well.DarkQuill wrote:The only 'perfect solution' would be to create a new Lost Soul - remove the flames, make it solid, darken it, and then use a flare emitter as fire, much like the one depicted in your avatar
Set the TransSouls variable to 1.0 - No "forcing" is involved.marble wrote:i hate how GZdoom forces me to have a semi-transparent ugly Lost soul.