Small Addons for Doom

Projects that alter game functions but do not include new maps belong here.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

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Abba Zabba
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Joined: Mon Sep 05, 2011 8:50 pm
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Re: Small Addons for Doom

Post by Abba Zabba »

Woah, found a really neat and odd visual glitch with extra enemies wad. (I'm also using Parkour for the weapons in-case anyone wonders)

I was in the gray corridor in MAP 08: METAL in TNT, and I found a demon that looked like he had the translation line of a nightmare cacodemon!

Now, the alternate for the spectre is the nightmare spectre. He's supposed to be this dark green color, and slightly translucent.

However, this one is really wonky. Like he read the wrong palette or something. And I can confirm that he is indeed a NightmareSpectre, I aimed at him and used the info console command.


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