[WIP] Doom: Evil Unleashed -- announcement
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Doom: Evil Unleashed -- Continued
Yeah both would be nice, but if you had to go with just one then maybe go with the status bar. I'm really not a fan of the helmet hud, mostly because it blocks the view of the weapons.
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Re: Doom: Evil Unleashed -- Continued
allan94 wrote:Also when I extracted sodaholic's alpha pk3 I found some very interesting sprites.
I don't understand... Are you trolling me, or are you a new user? I used that file as a base, so I know everything it contains. And no, there aren't many interesting sprites. Check Alpha 0.2 and 0.4 WAD files, and there ARE very interesting things.
I was thinking something like that, because I cannot decide yet how to include the Pistol/Rifle, so I'm currently open to ideas.allan94 wrote:I think it should start with nothing and then in the room with the dead marines you find a rifle and a pistol.
Dude, I'm not meaning to offend, but YOU write like a 12 years old. Plus, your username has 94, which for some reason suggests me your year of birth...allan94 wrote:This was my 12 year old son's idea,so how does his idea sound?
Also, learn how to quote properly.
No, the user will be free to choose, so they don't hate me for acting like a dictatorallan94 wrote:I think you should stick with the helmet HUD.
I already did that in the past, but it causes a few aesthetic problems, as you cannot see your currently selected weapon, and in some resolution modes, the letters of the default ZDoom fullscreen hud can be seen under the Helmet graphics, so I think having an option in the menu to choose between the two was the best idea yet ([wiki]MENUDEF[/wiki]). The only problem is that you have to include a new CVAR into your zdoom.ini, but it will come with a first-time-launcher.Xaser wrote:Make one the fullscreen HUD, and another the status bar HUD. Why choose?
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Re: Doom: Evil Unleashed -- Continued
You're not using Sbarinfo?
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Re: Doom: Evil Unleashed -- Continued
@wildweasel yes for the status bar, no for the helmet (it uses the old school ACS method).
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Re: Doom: Evil Unleashed -- Continued
The game should have both the pistol and standard rifle (I mean, why be picky). Though if you start out, at least give the marine character a side-arm like the pistol and then he eventually finds the rifle like a upgrade/seperate weapon.hfc2x wrote:I was thinking something like that, because I cannot decide yet how to include the Pistol/Rifle, so I'm currently open to ideas.allan94 wrote:I think it should start with nothing and then in the room with the dead marines you find a rifle and a pistol.
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Re: Doom: Evil Unleashed -- Continued
...hfc2x wrote:Plus, your username has 94, which for some reason suggests me your year of birth...
How is that relevant?
Anyway, other than the fact that the rifle presumably comes with a bayonet, is there any actual difference between the rifle and pistol? (if you decide to include both)
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Re: Doom: Evil Unleashed -- Continued
I would figure the rifle have a slower rate of fire, but the shots are more powerful and has a higher accuracy than other bullet based weapons. And a bayonet just in case the demons get too close.ChronoSeth wrote:...hfc2x wrote:Plus, your username has 94, which for some reason suggests me your year of birth...
How is that relevant?
Anyway, other than the fact that the rifle presumably comes with a bayonet, is there any actual difference between the rifle and pistol? (if you decide to include both)
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Re: Doom: Evil Unleashed -- Continued
Means he or she is 17, AND HAS A 12 YEAR OLD SON?ChronoSeth wrote:How is that relevant?
I'm thinking of something to make it different (other than the obvious sprite difference). Maybe the pistol to do ridiculously low damage, but used only when all other weapons have ran out of ammo.ChronoSeth wrote:is there any actual difference between the rifle and pistol? (if you decide to include both)
I think it will actually have the same rate of fire as the pistol (or maybe faster), but of course more damaging. The chaingun has to be the strongest clip-based weapon IMO.BlueFireZ88 wrote:I would figure the rifle have a slower rate of fire, but the shots are more powerful and has a higher accuracy than other bullet based weapons.
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Re: Doom: Evil Unleashed -- Continued
Let's keep that out of this thread, if we can, thank you.hfc2x wrote:Means he or she is 17, AND HAS A 12 YEAR OLD SON?ChronoSeth wrote:How is that relevant?
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Re: Doom: Evil Unleashed -- Continued
Yeah, let's instead bring up how the bruiser brothers now have the green floor-hugging pointy-looking homing-at-ya maulotaur-recoloured fire!!!! Phew!!!!
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Re: Doom: Evil Unleashed -- Continued
My main concern now is:
What do you suggest to be the starting state of the player?
What I have here now is:
Bayonet, Assault Rifle, full health and 40 bullets.
Do you really want the pistol to be added, or should it be forgotten completely?
What do you suggest to be the starting state of the player?
What I have here now is:
Bayonet, Assault Rifle, full health and 40 bullets.
Do you really want the pistol to be added, or should it be forgotten completely?
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Re: Doom: Evil Unleashed -- Continued
Scrap the pistol, the rifle more than takes its place.hfc2x wrote:My main concern now is:
What do you suggest to be the starting state of the player?
What I have here now is:
Bayonet, Assault Rifle, full health and 40 bullets.
Do you really want the pistol to be added, or should it be forgotten completely?
Spoiler:
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Re: Doom: Evil Unleashed -- Continued
1.- Yeah, I will remove the pistol. Mostly because I gave a deeper lecture to the Doom Bible, and Tom calls the rifle the "Machine Pistol", and the Officer's Pistol (normal pistol) was a non-vital element (section 7.3.2). So, the probiectile will be an attachment to the rifle much like the bayonet.
2.- I considered using them to give a "beta feel" to it, but honestly, they suck.
2.- I considered using them to give a "beta feel" to it, but honestly, they suck.
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Re: Doom: Evil Unleashed -- Continued
Are you going to have other things from the beta, like the pickup sprites, lost soul etc ?
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Re: Doom: Evil Unleashed -- Continued
Yes, the bonus items will be these:
-Blood Receptacle (1000)
-Demonic Dagger (2500)
-Skull Chest (5000)
-Evil Sceptre (7500)
-Chi Gem (10000)
-Unholy Bible (50000)
The beta Lost Souls will be present, however the damage they do will be reduced, because instant damage seems a bit unfair...
-Blood Receptacle (1000)
-Demonic Dagger (2500)
-Skull Chest (5000)
-Evil Sceptre (7500)
-Chi Gem (10000)
-Unholy Bible (50000)
The beta Lost Souls will be present, however the damage they do will be reduced, because instant damage seems a bit unfair...