[WIP] Doom: Evil Unleashed -- announcement

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sonicdoomer2014
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Re: [WIP] Doom: Evil Unleashed

Post by sonicdoomer2014 »

is there going to be another demo downloadable for doom evil unleashed
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Marnetmar
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Re: [WIP] Doom: Evil Unleashed

Post by Marnetmar »

Yes.
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demo_the_man
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Re: [WIP] Doom: Evil Unleashed

Post by demo_the_man »

Looks like this is coming along great, i hope that beta will come out soon!
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Uhbooh
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Re: [WIP] Doom: Evil Unleashed

Post by Uhbooh »

Is this project still alive?
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SamVision
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Re: [WIP] Doom: Evil Unleashed

Post by SamVision »

*checks blog* Yes.
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wildweasel
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Re: [WIP] Doom: Evil Unleashed

Post by wildweasel »

If it's alive and receiving updates, I wonder why the thread doesn't get updated? I was halfway to making yet another split to the Gallery of Useless Bumps when I saw Sam's post.
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Scripten
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Re: [WIP] Doom: Evil Unleashed

Post by Scripten »

You know, I'm curious. Where is the blog?
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SamVision
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Re: [WIP] Doom: Evil Unleashed

Post by SamVision »

Scripten wrote:You know, I'm curious. Where is the blog?
This is the blog I think.
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Scripten
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Re: [WIP] Doom: Evil Unleashed

Post by Scripten »

Aha! I knew I'd seen it somewhere. Danke.
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demo_the_man
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Re: [WIP] Doom: Evil Unleashed

Post by demo_the_man »

Have you guys considered lowering the gravity, in game to relfect that tei-tenga seems to be about the size of earths moon.
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SamVision
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Re: [WIP] Doom: Evil Unleashed

Post by SamVision »

doomeu wrote:The Probjectile on the other hand… I don’t really know what is it supposed to do,
Doom Bible wrote:Minimal damage, but gives readout on enemy.
I'm fairly certain that the Probjectile was supposed to work like the scan visor in Metroid Prime but in the form of a weapon.
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leileilol
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Re: [WIP] Doom: Evil Unleashed

Post by leileilol »

demo_the_man wrote:Have you guys considered lowering the gravity, in game to relfect that tei-tenga seems to be about the size of earths moon.
ya low gravity always best idea just look at borderlands the pre seuqel 2014s most award winning game from the creators of bioshock infinite
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Stormblade
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Re: [WIP] Doom: Evil Unleashed

Post by Stormblade »

This may be a stupid idea, but what about adding the Chaingun in, but giving it a slower fire rate and making it a teeny bit more powerful.

Also, add the handgun in but make it slightly less powerful than the rifle, but make it not very accurate (as it should be!)....

*Edit wait? No handgun? Not at all? :( I thought there would be a handgun and chaingun. Never mind... :P*
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SamVision
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Re: [WIP] Doom: Evil Unleashed

Post by SamVision »

Stormblade wrote:This may be a stupid idea, but what about adding the Chaingun in, but giving it a slower fire rate and making it a teeny bit more powerful.

Also, add the handgun in but make it slightly less powerful than the rifle, but make it not very accurate (as it should be!)....

*Edit wait? No handgun? Not at all? :( I thought there would be a handgun and chaingun. Never mind... :P*
The handgun and the chaingun would both be redundant. The rifle and the machinegun both fill those roles well enough, besides neither of the two weapons were mentioned in the Doom bible except for the "machine pistol" which the rifle already equates to.
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Stormblade
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Re: [WIP] Doom: Evil Unleashed

Post by Stormblade »

While I understand neither of the weapons were mentioned in the Doom bible.

Has anyone ever considered fusing worlds? Between Doom and Doom bible?

Not fusing everything from Doom, but the pistol and chaingun....

A pistol would be nice (just for a old-time sake) and the chaingun could be an heavy weapon. :P

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