[WIP] Doom: Evil Unleashed

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BlueFireZ88
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Re: Doom: Evil Unleashed -- Continued

Post by BlueFireZ88 »

ShadesMaster wrote:Still, 3000 is a bit much for HP... 1500 would be fine, and even than I'd scale them up a tiny bitt... have. Yet to see their speed tho lol....
It don't much to take down an enemy with 3000 HP, though it does depend on the monster. Take the Spiderdemon for example, given the right weapons, you could easily take it down.

Overall it depends on how difficult the B. Bros. are going to be.
printz wrote:Why not just use variants of the KDiZD Bruisers? They may look highly-detailed, but so were things in Tom Hall's mind when writing the Doom bible.
The Bruiser Demons are not bad candidates for the role of bosses, but being that this is more based off the Doom Bible, it may or may not have the same ideas in mind.
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hfc2x
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Re: Doom: Evil Unleashed -- Continued

Post by hfc2x »

ShadesMaster wrote:Still, 3000 is a bit much for HP... 1500 would be fine, and even than I'd scale them up a tiny bitt... have. Yet to see their speed tho lol....
3000 is not too much. In fact it's pretty low (for a Doom veteran). Given the different Player Classes, Dimitri Paramo is gonna have the most trouble with them, because of his low speed, but it's not that impossible. The pain is avoiding their homming floor-hugging attack if you try to sidestrafe, but they are actually pretty easy to beat. I've been testing how balanced all Player Classes are, and they all can beat the B. Bros without much trouble. 3000 HP is to make the fight last a while.
And yes, I scaled them up a bit so they look more menacing. (Other Bruiser variations in later episodes will be of different sizes too.)
printz wrote:Why not just use variants of the KDiZD Bruisers? They may look highly-detailed, but so were things in Tom Hall's mind when writing the Doom bible.
I was thinking of using the Bruiser Demons from the bestiary. They look so kickass, but I thought it would be cool to find our beloved Barons to take the place as the real bosses of episode 1 and give us a very nice fight, as they were always intended to.
Since I made that decission, and seeing that Bruiser Demons are quite great enemies (in looks and abilities), I decided to use one of them as the boss in episode 2 (read Section 8... oh wait! Spoiler detected LOL). Of course he will be even tougher and bigger.
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Hellstorm Archon
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Re: Doom: Evil Unleashed -- Continued

Post by Hellstorm Archon »

oODemonologistOo wrote:Excuse me if I missed anything from the first post but are there any screenshots ? I don't think I've seen any so far.
Seconded. Pics or it didn't happen. :P
printz wrote:Why not just use variants of the KDiZD Bruisers? They may look highly-detailed, but so were things in Tom Hall's mind when writing the Doom bible.
To begin with, there's always monsters like the Archon of Hell or the Pyro Demon.
DrAkcel
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Re: Doom: Evil Unleashed -- Continued

Post by DrAkcel »

Hello to mod developers, i just wanted to discuss some things about it, and, maybe, request to join you.
I was in Doom: The Alpha Mod team, but now, i left alone with this mod. I thought that i can help you with something. If you're still interested, look here. There is not so much information, but that's just because i am not so a screenshot/video person.

P.S. I would write all of this in PM, but it is blocked for me
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hfc2x
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Re: Doom: Evil Unleashed -- Continued

Post by hfc2x »

Hellstorm Archon wrote:Seconded. Pics or it didn't happen. :P
Videos are better :D
Check front page
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SamVision
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Re: Doom: Evil Unleashed -- Continued

Post by SamVision »

Saw a chaingun there. It should be a machinegun.
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hfc2x
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Re: Doom: Evil Unleashed -- Continued

Post by hfc2x »

SamVision wrote:Saw a chaingun there. It should be a machinegun.
Read description in spoiler.
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SamVision
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Re: Doom: Evil Unleashed -- Continued

Post by SamVision »

hfc2x wrote:Read description in spoiler.
I personally think the Super Shotgun should go. It does not even fit in with a marine arsenal. And it was never in the Doom Bible.
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hfc2x
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Re: Doom: Evil Unleashed -- Continued

Post by hfc2x »

Are you even reading what I wrote? I said I included the Super Shotgun and Machinegun.
SamVision wrote:And it was never in the Doom Bible.
Doom Bible wrote:The door to the upper compartment is sparking and malfunctioning. There is fancy officer stuff here, including the Sawed-off shotgun, which has a wider radius of damage. An elevator goes down to the monorail area.
Section 7, Personal Storage Ground Floor description.
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BlueFireZ88
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Re: Doom: Evil Unleashed -- Continued

Post by BlueFireZ88 »

The sound the rocket launcher makes when changing barrels is extremely grating. Isn't there another sound you could use?
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printz
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Re: Doom: Evil Unleashed -- Continued

Post by printz »

hfc2x wrote:EDIT (07-13-2011):

Many people are requesting for screenshots, but better yet: I will give you a small gameplay video :D
WARNING! The video has HEAVY spoilers, so watch at your own risk.
Thanks. I won't watch it.
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hfc2x
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Re: Doom: Evil Unleashed -- Continued

Post by hfc2x »

BlueFireZ88 wrote:Isn't there another sound you could use?
Well no, but could you suggest something better? :D
printz wrote:Thanks. I won't watch it.
Safety first :P
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BlueFireZ88
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Re: Doom: Evil Unleashed -- Continued

Post by BlueFireZ88 »

hfc2x wrote:
BlueFireZ88 wrote:Isn't there another sound you could use?
Well no, but could you suggest something better? :D
I got a rocket launcher sound from Doom 3 if that's ok.
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hfc2x
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Re: Doom: Evil Unleashed -- Continued

Post by hfc2x »

BlueFireZ88 wrote:I got a rocket launcher sound from Doom 3 if that's ok.
Okay, send it (pm).
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BlueFireZ88
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Re: Doom: Evil Unleashed -- Continued

Post by BlueFireZ88 »

hfc2x wrote:
BlueFireZ88 wrote:I got a rocket launcher sound from Doom 3 if that's ok.
Okay, send it (pm).
Sent.
Last edited by BlueFireZ88 on Fri Jul 15, 2011 12:26 am, edited 1 time in total.

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