[Resources] MasterOFMorag's Awesome Armory

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masterofmorag
Posts: 25
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[Resources] MasterOFMorag's Awesome Armory

Post by masterofmorag »

Hi, I'm just creating this to show off some of the weapons that I've made.

The Cluster Launcher
Image

The Hurricane Machinegun
Image

The Plasma Pistol
Image

The Slayer Machinegun
Image

Cluster Launcher
http://www.mediafire.com/?929o276d6ls5cb6

Hurricane Machinegun
http://www.mediafire.com/?650e63wgv16o85m

Plasma Pistol
http://www.mediafire.com/?jllg4qvy3nwunld

Slayer Machinegun
http://www.mediafire.com/?aimxvizz57c3mif

Enjoy!
Last edited by masterofmorag on Wed Apr 13, 2011 1:04 pm, edited 1 time in total.
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Xaser
 
 
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Re: [Resources] MasterOFMorag's Awesome Armory

Post by Xaser »

That Slayer machinegun is surprisingly badass. It'd make a great mounted gun, I think.
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cq75
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Re: [Resources] MasterOFMorag's Awesome Armory

Post by cq75 »

The cluster launcher is a really neat idea, but it doesn't work very well in the standard Doom maps. It was better in ROTT, since there were more wide open areas.

The hurricane machinegun is overpowered. Most rapid fire railguns are.

The plasmapistol is a really simple edit, yet it makes a nice starting weapon. I'm surprised nobody thought of that before, it would be a nice weapon for a sci fi mod. I don't like the animation with it jumping up and down every time you fire it, though, a Hold: state would help a lot. I know the original in HacX jumped up and down, but it would be a lot smoother if it raised up, then stayed raised until the player lets go of the fire button.

The slayer machinegun, as Xaser said, is pretty cool. I went to MAP32 and gave myself the weapon and took on the Cyberdemon, that brought back memories from Wolf3d, fighting Grosse with the chaingun.
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masterofmorag
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Re: [Resources] MasterOFMorag's Awesome Armory

Post by masterofmorag »

Edited the barrel of the slayer machinegun a bit to make it look better.

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