Winter's Fury

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Steve1664
Posts: 259
Joined: Thu May 19, 2011 2:07 pm

Re: Winter's Fury

Post by Steve1664 »

Hmmm. . . the pistol is from Team Fortress 2, the SSG is clearly made primarily from two Duke 3D shotguns taped together, the snowbase motif reeks of "The Thing". . . honestly the whole thing seems rather rote and cliched. TWO STARS.

. . . Okay, I'm just messin' with ya. One map into the demo and I'm really enjoying it. This would be a really great match for RSL's Polaris mod, if it wasn't for the custom stuff already featured in here. Great atmospheric work.
Blue Shadow
Posts: 5032
Joined: Sun Nov 14, 2010 12:59 am

Re: Winter's Fury

Post by Blue Shadow »

I gave the demo a playthrough and I have to say I'm really impressed. The maps are very atmospheric. The special effects and the scripted events are nice. The ice monsters, although they're just recolors in appearance, they feel special somehow and fit very well with the theme of the maps. The detailing seems a tad excessive to me (not much of a fan of hyper detailing since it tends to be distractive at times) but it's nice nontheless and I appreciate the work that is done to achieve it.

The boss battle was a little tough but I managed it at the end, thanks to alot of circle strafing and UAC boxes. Yeah, I don't know how I would survive without those boxes :p.

Despite the occasional lag that I suffered (especially on the second map), I really enjoyed playing the demo and looking forward to the final release. Keep it up.

(Heh, it happens to be freezing cold where I live while I was playing this :))
Pyroscourge
Posts: 126
Joined: Thu Sep 30, 2010 2:04 am
Location: Australia

Re: Winter's Fury

Post by Pyroscourge »

Thanks for the comments again!

I have decided to leave the snow texture as it is, however, I have made a few changes to some of the areas (mainly the cave structures) to make them actually look more organic:
Spoiler:
I hope this is much better, because it takes a lot of linedefs. :wink:
Anyway, is there anyone who has interest in beta-testing? So far I only have the offer from Insightguy (Thanks!), and of course I would prefer more than just 1 beta-tester. Although, I guess I could just do public beta-testing again, like I did the first time around. Guess I will let you guys decide!
Blue Shadow wrote: The boss battle was a little tough but I managed it at the end, thanks to alot of circle strafing and UAC boxes. Yeah, I don't know how I would survive without those boxes :p.
What can I say? I like my bosses tough, instead of the pansy cakes you get in modern games. :P
Blue Shadow
Posts: 5032
Joined: Sun Nov 14, 2010 12:59 am

Re: Winter's Fury

Post by Blue Shadow »

The first thing that crossed my mind when you mentioned 'organic', and before I view the screenshots, is a hell-ish kind of organic, not normal vegitation. Nice screenshots, though.
Pyroscourge wrote:I like my bosses tough, instead of the pansy cakes you get in modern games. :P
Totally agreed. :wink:
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SoulCrow
Posts: 842
Joined: Wed Dec 12, 2007 10:45 am
Location: UK

Re: Winter's Fury

Post by SoulCrow »

I'd be more than happy to beta test this when you are ready.
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Ethril
Posts: 2677
Joined: Sun Nov 16, 2008 2:59 am
Location: with you in the dark

Re: Winter's Fury

Post by Ethril »

Just played through the demo on the standard difficulty. Very cool... (pun only slightly intended)
After watching the titlemap intro scene, I was already hooked. The actual in-game intro was neat, too, and I appreciate that not only did you provide the option to skip it, but also placed an autosave after it was done.
Speaking of autosaves, I found them all to be placed appropriately far apart (Although I personally would have placed one in the actual boss chamber so you don't have to ride the elevators again). Then again I only died like three times, so it didn't really affect me. At any rate, I didn't need to use quicksaves at any point (in some cases, such as after screwing up with a massive ambush, i wished i had saved beforehand, but i managed to recover every time.)
The weaker shotguns kind of threw me at first, but I quickly got used to it, and there was enough ammo to get by anyway despite me missing most of the secrets.
Some areas are a bit heavy on the hitscanners for the amount of health/armor provided, but good use of cover is sufficient to get through it... most of the time. stupid giant elevator ambush with no room to dodge

The boss fight was fun and decently challenging. I liked that it had several distinct attacks that had to be dodged differently, instead of just one massive "LOL I KIL U" death ball like they typically feature. Its hp and damage were well-balanced as well, so it didn't turn into a horrendously boring marathon or a frustrating "god dammit i got one-shotted again" quickload-fest.

Oh! One more thing.
That elevator ride in the third map with the descent into darkness? One of the most suspenseful moments I've ever had in a Doom map. I was actually a little nervous to hit the switch... for a few seconds anyway, until I stopped being a wuss and remembered I'm a SPACE MARINE. >:0
Pyroscourge
Posts: 126
Joined: Thu Sep 30, 2010 2:04 am
Location: Australia

Re: Winter's Fury

Post by Pyroscourge »

Thanks for the comments once again!

Glad to see you enjoyed it Ethril, I will take your advice for the Autosave at the boss. Hah, speaking of Autosaves, I made one at the start of a cinematic in a later level, as it had a really fast and hard to notice scene in it, and I kept missing it, which got me frustrated at restarting the map and starting the cinematic all over again. Yeah, I am too lazy to manually save. :P

Thanks for the Beta-test offer Bold Englishman, but I reckon I will just release this as a public beta again. It's much less hassle on everyone's part at least. :wink:

Anyway, right now I am tweaking a few things with the boss, and should be ready for a public beta very soon!
In the meantime, more screenshots of stuff!
Spoiler:
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Nightfall
Posts: 555
Joined: Thu Aug 06, 2009 4:00 am
Location: Finland

Re: Winter's Fury

Post by Nightfall »

This is excellent stuff! Enjoying this a lot and the maps are beautiful. :)
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hugoroy
Posts: 221
Joined: Tue Aug 23, 2011 4:59 pm

Re: Winter's Fury

Post by hugoroy »

FINALLY A UPDATE!

thanks for informing me on the progress, I though you had given this up.
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Judge
Posts: 78
Joined: Sat Apr 26, 2008 7:51 pm

Re: Winter's Fury

Post by Judge »

Been watching this project for awhile. Glad to see it is still in progress. It would be crazy for Starscream/Pyroscourge to stop now.

Too bad I missed out on beta-testing this map. I remember beta-testing his other two maps.
Pyroscourge
Posts: 126
Joined: Thu Sep 30, 2010 2:04 am
Location: Australia

Re: Winter's Fury [New Beta Released!]

Post by Pyroscourge »

Well jeez, I certainly took my time. :P

http://files.drdteam.org/index.php/file ... rt-1-2.zip

Here it is! The beta version of both the fixed version of Part 1 and the new Part 2 is ready for you to have fun with. Don't forget to complain about everything you hate!

Before you start playing, here are a few things you should know:

Remember, that this is a beta, and depending on your feedback, things are subject to change. Take note that this is not only part 2, but also the new version of part 1. I highly recommend playing through part 1 again, as an extensive amount has changed.

As I know, a lot of people enjoy listening to their own music while playing, which is fine considering I do it a lot too, just be warned as some levels use sections of music to time events. Another issue is that the music in MAP04A is actually a sound, so you would have to turn down your sound volume, and not the music volume if you wish to silence it.

Lastly, if you suffer from large slowdowns of your frame rate while playing, try turning off the 'Shaders for Dynamic Lights Option', or furthermore, turn off Dynamic Lights completely. Static light is implemented, so having the dynamic lights off doesn't change the way the game is played at all.

I just thought I would share all that with you, just so you know. ;)

And just for those who can't be bothered looking around, here is a bunch of the media:
Spoiler:
Other than that, enjoy!
Last edited by Pyroscourge on Mon Feb 27, 2012 4:33 pm, edited 1 time in total.
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Jimmy
 
 
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Re: Winter's Fury

Post by Jimmy »

OH SHIT. :o
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Sgt Dopey
Posts: 558
Joined: Thu Jan 13, 2011 8:44 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Australia

Re: Winter's Fury

Post by Sgt Dopey »

Brb changing pants. But any way thouse screens are REALLY good :3
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insightguy
Posts: 1730
Joined: Tue Mar 22, 2011 11:54 pm

Re: Winter's Fury

Post by insightguy »

Spoiler: my only reaction to this mod
this works fine with Polaris........

I am now going to play this with Polaris in a dark air coned set on high room huddled up in a thick blanket in the middle of the night, you should try it :D .
ItsNatureToDie
Posts: 222
Joined: Tue Jun 23, 2009 1:59 am

Re: Winter's Fury [New Beta Released!]

Post by ItsNatureToDie »

Found two spelling errors, both found on Highway to Hell: one of them at the beginning when Markus asks "what dd we do now?" The second one takes place during the fight against the cyber demon, guard is spelled wrong( you have it spell gaurd) :ugeek:
Also notice the two sets of doors where the doortrk have not been set to lower unpegged (will provide screenshots for them)
(Bare in mind, I had not check the rest of the forum to see if anyone has beating me to the punch on this)

That aside, Got to past Highway to Hell and I got to say, this mod so far is epic win at its finest, keep up the great work. :)
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