Winter's Fury

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Captain J
 
 
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Re: Winter's Fury: 1.2 Polish Update

Post by Captain J »

Hareton wrote:
Captain J wrote:or, you can less the number of quake values.
How is it done, in zdoom or in the wad?
if you're interested about wad modding and stuff, it's simple and easy;

open this wad with slade or slumped, and find the event ACTOR or ACS, and set it's quake value into smaller number...and i just tried to search where is it, but it was failed; complex and takes a lot's of times. sorry bout that. i hope Pyroscourge would find this easily.
Pyroscourge
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Re: Winter's Fury: 1.2 Polish Update

Post by Pyroscourge »

This isn't a good way of solving the issue. For starters, Winter's Fury uses radius_quake over almost all levels, so it would be a tedious task to go through and find each one. Also that would only fix the problem for Winter's Fury, and not other mods.
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Captain J
 
 
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Re: Winter's Fury: 1.2 Polish Update

Post by Captain J »

yeah, tedious and hard work indeed. but if hareton had really wanted to.
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idGamer
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Re: Winter's Fury: 1.2 Polish Update

Post by idGamer »

Well, after playing through MAP07B, I'd like to say that I don't think the timer was a good idea. Considering the fact that the level is very unique (and has a hard-to-find secret on it) forcing the player to finish it in about seven minutes feels a little harsh. Even though I never ran out of time, I beat the level with a minute to spare and had to leave behind a lot of ammo due to fear of running out of time.

Just my opinion, though. :)
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NovaRain
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Re: Winter's Fury: 1.2 Polish Update

Post by NovaRain »

When the timer is up you'll only get sent to exit. Seems it will disappear if you
Spoiler:
But I agree the timer makes me feel I'm forced to finish the level and find all secrets in a very limited time, and it takes me about dozen of times rushing through the level and searching secret spots.
Spoiler:
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Hareton
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Re: Winter's Fury: 1.2 Polish Update

Post by Hareton »

Pyroscourge wrote:This isn't a good way of solving the issue. For starters, Winter's Fury uses radius_quake over almost all levels, so it would be a tedious task to go through and find each one. Also that would only fix the problem for Winter's Fury, and not other mods.
I've edited a wad once and let's say I'm interested in editing weapons shake effect, especially in this mod: http://forum.zdoom.org/viewtopic.php?f=19&t=25836 - I should search in scripts?
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idGamer
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Re: Winter's Fury: 1.2 Polish Update

Post by idGamer »

NovaRain wrote:
Spoiler:
Spoiler:
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NovaRain
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Re: Winter's Fury: 1.2 Polish Update

Post by NovaRain »

idGamer wrote:
Spoiler:
Some secrets got changed in 1.2.
Spoiler:
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Patriot1776
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Re: Winter's Fury: 1.2 Polish Update

Post by Patriot1776 »

Fat chance of me getting the secret BFG then. Maybe it was because the weapon mod I was screwing me over in no automatic reloading (GZDA Advanced Weapons), but the 'Void' where the secret BFG is located requires constant cheating for me to even get through. I hate using iddqd,so I was using 'resurrect' a crapload and I guess 'resurrect' breaks the timer.
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Captain J
 
 
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Re: Winter's Fury: 1.2 Polish Update

Post by Captain J »

otherwise, the times to dodge from two big-arse bosses needs to be nerfed IMO.
LegendaryFalco
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Re: Winter's Fury: 1.2 Polish Update

Post by LegendaryFalco »

cant help but notice there is a hidden nightmare mode in this mod. its even in 1.1 so im surprised i never found it until now
Spoiler:
Spoiler:
Spoiler:
Spoiler:
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Captain J
 
 
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Re: Winter's Fury: 1.2 Polish Update

Post by Captain J »

that was intensional, i think. because that difficulty is hardest also merciless. and it was need to be makes everything hard; either selecting it. and russian overkill and quake did it too.
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LostSkull
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Re: Winter's Fury: 1.2 Polish Update

Post by LostSkull »

Spoiler: I found something! :o
Care to inform me what this is, or more likely, WHO it is, Pyroscourge? :3
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Ed the Bat
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Re: Winter's Fury: 1.2 Polish Update

Post by Ed the Bat »

Oh dear. Just noticed a bug in my revised version, regarding the animations for raising weapons. I've gone and fixed it and reuploaded to the same location as before. Sorry about that.
visionthing
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Re: Winter's Fury: 1.2 Polish Update

Post by visionthing »

Just wanna say this really really good! So atmospheric and the action is still there too... I've had a couple of minor bugs but I think I'm playing 1.1....anyway, I haven't had this much fun playing Doom in years, not since I first played the likes of Dark7, Alien Vendetta, or Scythe 2. Well done!

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