[Chex Graphics] Chex Sprites and textures

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
User avatar
cq75
Posts: 1212
Joined: Sun Dec 27, 2009 9:28 pm
Graphics Processor: nVidia with Vulkan support
Location: Just beyond the line horizon

[Chex Graphics] Chex Sprites and textures

Post by cq75 »

I made all of these except the status bar and two frames in the chex warrior getting zorched sequence.

The boombox sprite was by kinsie, I just put the chex hands on it.

My stuff is free to use as long as you credit me, Arch129 and Strife feel the same way.



Chex Warrior getting zorched sprites, very important for deathmatch/CTF

ImageImage
Image <- made by Arch129 - I posted them all here to make a complete set.
ImageImageImageImage
Image <- made by Arch129

Flem micro missile sprites, I did these a long time ago, they're not great, but maybe somebody will have a use for it. They look pretty nice in game.

ImageImageImage
ImageImageImageImageImage


A "Flazball", an alternative laz-esque projectile. Currently unused

ImageImageImageImageImageImage

Zorchsphere (doomsphere replacement)

ImageImageImage


I don't think I need to explain this one
Image

Boombox by kinsie, chex hands put on by me, I also cleaned the boombox up a little.


CL Zorcher sprites. Not great looking, but usable, I'd like to redo this

Projectile (small)

ImageImageImageImageImageImageImage


Image


ImageImageImageImageImageImage

Ammo:

ImageImageImage

ImageImageImage

A fancy Chex Quest status bar

Image

created by a user named Strife, modified slightly by me. It never got used in a game. Please credit him, though.

Zorch gloves, some of the hardest sprites I've done

ImageImageImageImageImageImageImage

Image

the arm doesn't look quite right, and they look a little flat in places, but other than that, I'm happy with them

Brightmaps:
Spoiler:
Last edited by cq75 on Mon May 09, 2011 6:30 pm, edited 2 times in total.
User avatar
Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $

Re: [Resources] Chex Sprites

Post by Bio Hazard »

Heh, when I can map again, we need to get together and make an absolutely epic Chex Quest wad; Pull out all the stops, large atmospheric and detailed maps, scripting, cutscenes, deep story, co-op support, the works. :)
User avatar
Xim
Posts: 2091
Joined: Fri Feb 20, 2009 2:46 pm
Location: somewhere with trees

Re: [Resources] Chex Sprites

Post by Xim »

Nice work! Those Zorch Gloves are pretty kickass, although they do look a little flat.
User avatar
cq75
Posts: 1212
Joined: Sun Dec 27, 2009 9:28 pm
Graphics Processor: nVidia with Vulkan support
Location: Just beyond the line horizon

Re: [Resources] Chex Sprites

Post by cq75 »

Bio Hazard wrote:Heh, when I can map again, we need to get together and make an absolutely epic Chex Quest wad; Pull out all the stops, large atmospheric and detailed maps, scripting, cutscenes, deep story, co-op support, the works. :)
Sounds like a good idea. Chex Quest really needs some good megawads I can host over Skulltag (or not, if it requires the new zdoom stuff, that's okay too)

I've been working on a few co-op maps for the project, actually

Image

Let me know, I'd be happy to take on another chex mod. :)



Note - My .pk3 has lots of textures that aren't in the standard Chex3, they help out a lot

EDIT - made a brand new flat, a yellow tile. It's in the doom pallete :)

Image
Image
User avatar
cq75
Posts: 1212
Joined: Sun Dec 27, 2009 9:28 pm
Graphics Processor: nVidia with Vulkan support
Location: Just beyond the line horizon

Re: [Resources] Chex Sprites and textures

Post by cq75 »

Bump

I made a few more things

A ceiling tile

Image

and a floor tile set

Image
Image

Image
Image

The map is a WIP. Those white ceiling tiles will probably be replaced with a dingy yellow (or green?), to better suit the atmosphere. This map is mostly why I'm making these textures, since there isn't very much in the standard chex texture library I can use to make this level.
User avatar
cq75
Posts: 1212
Joined: Sun Dec 27, 2009 9:28 pm
Graphics Processor: nVidia with Vulkan support
Location: Just beyond the line horizon

Re: [Resources] Chex Sprites and textures

Post by cq75 »

Hydrophonics stuff:

These are not new graphics, but they were originally grouped into textures instead of patches, I just ripped them out of those textures so they can go on any wall.

ImageImageImageImageImageImageImageImage

This one was hard to rip:

Image

I also have these two things that I made from other textures

A part I modified from CEMENT1, it makes a really nice DOORSTOP, I use it to make custom door tracks.

If you rotate it, and use it as a step up to that gray flat below, you can make a really nice looking platform.

Image

A flat, that would go with CEMENT1
Image

Return to “Resources”