Updated. The new HUD has been implemented, and classic mode is available, where weapons draw from their own pool.
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New Screenshots:




Changes: v1.50 (04/01/2011)
- Added a draw animation to the Pistol.
- Added a fading effect to unarmed rifle grenades.
- Added a new HUD. The red bar is health, blue bar is energy, purple bar is overcharge energy, gold bar is seperate energy, and the mugshot is also in.
- Added a semi-automatic trigger to dryfire states.
- Added a slightly different draw sound to the Scattergun.
- Added an extra tunnel vision when below 75 HP.
- Added BRIGHTness to hitscan sparks.
- Added Regiguns Classic mode, where weapons draw from a seperate pool rather than armor.
- Added increased energy drops to certain enemies.
- Added light changes to Destabilizer.
- Added sparks to Destabilizer.
- Added sparks to projectile bullets.
- Added yellow sparks to bullet puffs.
- All explosions are rendered translucent.
- Arch-Viles no longer 'fidget' when not alarmed.
- Cyberdemons and Spiderdemons no longer suffer splash damage.
- Changed Nazi bullet puff to the plasma bullet puff.
- Destabilizer is always rendered BRIGHT.
- Edited chainsaw to spawn sparks when hitting bloodless objects.
- Explosive barrels completely stop while exploding.
- Health canteens can save you from death.
- Health canteens heal in whole rather than serving as a second health bar.
- Increased amount of sparks spawned by puffs.
- Increased holstering speeds of all weapons.
- Increased player health to 75 HP.
- Increased recoil of the Assault Rifle.
- Increased recoil of the Pistol.
- Increased recoil of the Rifle Grenade.
- Increased recoil of the Scattergun.
- Increased ricochet sound volume.
- Increased recovery from Bulk Energy Cells to 200 EP.
- Increased recovery from Energy Cells to 20 EP.
- Increased strength of pain shake.
- Reduced Arch-Vile explosion height.
- Reduced burst delay of the Pistol.
- Reduced Cacodemon health to 300 HP.
- Redcued damage of the Pistol to 15.
- Reduced draw speed of Destabilizer.
- Redcued Health Canteen capacity to 3.
- Reduced health regeneration delay.
- Reduced Nazi health to 50 HP.
- Reduced Revenant health to 300 HP.
- Reduced size of blood splatters.
- Reduced viewing height of the player, but shots still align to the crosshair.
- Removed all Doom 64 sprites.
- Removed health damage caused by Destabilizer.
- Replaced the current damage effect with a more opaque one.
- Zombies fire tracers much higher.