(WIP) The Great War: 1916 [Files Released- Scavenge Away!]

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Dr. Crushcup
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Re: WWI Doom (The Great War)

Post by Dr. Crushcup »

Got it modeldef'd, and it shows up in-game! Thanks again, mouse! It really looks nice in-game.
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LilWhiteMouse
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Re: WWI Doom (The Great War)

Post by LilWhiteMouse »

Improved the rear textures a little, added the turrets, and reduced the poly count.
Last edited by LilWhiteMouse on Fri Mar 18, 2011 10:26 pm, edited 1 time in total.
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Dr. Crushcup
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Re: WWI Doom (The Great War)

Post by Dr. Crushcup »

You're the best! :)
Now that I'm home, I've gotta see this update for myself

Back; The tank looks beautiful!

Question: Was this kind donation intended as a prop, or eventually as a mobile actor? I can roll with either :D
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Virtue
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Re: WWI Doom (The Great War)

Post by Virtue »

does anyone play Warhammer 40k? How much did they rip off WW1 tanks? the Imperial tanks are basically WW1 Tanks with turrets lol:

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LilWhiteMouse
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Re: WWI Doom (The Great War)

Post by LilWhiteMouse »

WIP of an A7V
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[EDIT]
Question: Was this kind donation intended as a prop, or eventually as a mobile actor? I can roll with either :D
It's just a static model. What you use it for is up to you.
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Dr. Crushcup
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Re: WWI Doom (The Great War)

Post by Dr. Crushcup »

Ben2k9 wrote:does anyone play Warhammer 40k? How much did they rip off WW1 tanks? the Imperial tanks are basically WW1 Tanks with turrets lol:

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Yeah, heavy WWI inspiration on the developers' part. That's part of what I found so interesting about it.


LilWhiteMouse wrote:WIP of an A7V
Image
[EDIT]
Question: Was this kind donation intended as a prop, or eventually as a mobile actor? I can roll with either :D
It's just a static model. What you use it for is up to you.
Oh my, the Sturmpanzerwagen! Looks excellent so far!

And alright, awesome. Oh yes, with the Mk IV, the gun textures don't seem to translate over to the actual guns in the turrets you added on. Is that a mishap, or is the flat texture just a placeholder for now?
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LilWhiteMouse
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Re: WWI Doom (The Great War)

Post by LilWhiteMouse »

TBH, I don't actually remember texturing the guns. I'll take another look at it later.
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Dr. Crushcup
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Re: WWI Doom (The Great War)

Post by Dr. Crushcup »

lol alright, sounds good. For now, I'm amped up about the A7V :D
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LilWhiteMouse
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Re: WWI Doom (The Great War)

Post by LilWhiteMouse »

Threw a quick texture on the Mk IV's guns. The A7V is crude, but as good as I'm probably gonna do for now.
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Dr. Crushcup
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Re: WWI Doom (The Great War)

Post by Dr. Crushcup »

Wow, all this within 24 hours... How do you do it?
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LilWhiteMouse
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Re: WWI Doom (The Great War)

Post by LilWhiteMouse »

These are just simple models, they don't take any time to do.
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Dr. Crushcup
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Re: WWI Doom (The Great War)

Post by Dr. Crushcup »

Haha true, but to someone like me who can't model worth a crap, it's mind boggling :P

Edit: Just tested the A7V out, it looks great so far! Only the barrel isn't showing up. Am I doing something wrong, or is modeling the barrel something you chose to postpone?
Last edited by Dr. Crushcup on Fri Mar 18, 2011 10:53 pm, edited 1 time in total.
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LilWhiteMouse
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Re: WWI Doom (The Great War)

Post by LilWhiteMouse »

There's seven barrels actually, the six MGs and the front cannon. It's modeled and everything, shows up fine in Misfit Model 3d. It's a small texture, 32x8, is that too small for GZDoom?
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Dr. Crushcup
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Re: WWI Doom (The Great War)

Post by Dr. Crushcup »

Oh, right, the Maxims in the sides and rear... Let me re-check my modeldef and give it another try, I'll report back.

I don't think that size would be too small, but I've seen stranger things throw wrenches into the gears :?

EDIT: Yeah, I'm still not seeing them. The modeldef certainly isn't jived in any way, so I wonder if gzdoom really does have a minimum texture size, and if so, why such a restriction exists...
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LilWhiteMouse
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Re: WWI Doom (The Great War)

Post by LilWhiteMouse »

This any better? It's just the model, needs the textures from the other 7z.

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