-chainsaw needs a bit of a buff imo
i mean, with the sheer amount of blood flying around, you'd think more damage would be done.
-the kick's a bit too unwieldy to be useful, as well. i would assume it's meant for those situations where there's an enemy RIGHT THERE IN YOUR FACE but your gun is empty and you don't have time to reload, but most of the time you just end up screwing yourself over by delaying your reload even longer.
if you could find a way to make it so you can reload DURING the kick, that'd be awesome. failing that, the knockback could use an increase, and/or the time between activation and hitting could be shortened a bit.
also, it really should be effected by berserk, if it isn't already.
-i think kneeling zombies should be sent flying by kicks, or at least their severed heads. man that would be satisfying.
-the lost soul fatality is hilariously awesome. do you think you could come up with more "improvised weapon" stuff like that? using enemies (and/or scenery objects) as weapons is always fun.
-the ssg should probably be converted to a "proper" loading system like the other weapons, at least for the sake of consistency. also, if you could make it only automatically reload if you try to fire when empty, instead of as soon as you fire your last shot, that'd be great too. would be nice to be able to fire a load, then quickly switch weapons to finish them off. would also make the kick more useful as well; if a full mag takes an enemy down to 1 hp, that'd be an ideal time to just finish them with the kick, but you need to reload first anyway, making that pointless.
-i've noticed that projectile-launching monsters, most notably hell knights, seem to hurt themselves when attacking. some +DONTHURTSHOOTER is in order, i'd say.
All that being said, however, I really enjoy playing with this mod. It's so satisfying to just splatter everything all over the place, and I love mods that make the pistol (or its replacement) still useful after you obtain other weapons. I especially like that the monsters are in that sweet spot of competence and difficulty where they pose a threat even individually, but aren't blatantly overpowered. It also compels me to quote the Doom Comic, which is always fun.
...I still do get somewhat nauseous after playing for a while, though. Heh.
edit: holy shit i just got brutalized by a hell knight. that was awesome. (and terrifying)