WhoDunIt: I don't think we're testing the right things.

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ConflagratedCanine
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WhoDunIt: I don't think we're testing the right things.

Post by ConflagratedCanine »

Image
The Art of Deception


(No center tags makes me a sad man)

Spoiler: More Videos

Lies. Deception. Murder.

"Who is the murderer? Some never find out, if he is cunning enough to elude them for long enough. He is normal just like the rest of us, if not a little bit too normal. He is you, and he is me. He is inside the walls, and he is waiting.

Even more interesting is this: If the "murderer" simply blends in and waits, keeping his knife hidden and watching as the innocents off each other one by one, is he still the monster? Sometimes the "innocents" kill more than the "murderer" does. So who is sane?

Don't think about it too long, or you'll become distracted enough for him (or me, or that other guy) to sneak up behind you. Good luck.
" -WhiteRabbit


WhoDunIt is a custom gamemode for Skulltag that rewards the observant, and punishes the clumsy.

The game starts with all the players spawning in various locales, armed with little but their fists and an array of melee weapons scattered around the levels.
After a short while, one player is chosen as the Murderer. The Murders goal is simple: Murder everyone. His preferred method to deliver death? A sliver of metal between the vertebrae.

The Murderer has to be cautious, though! For while the knife is the most efficient and satisfying method of taking out others, drawing it is very loud and visually obvious; Marking him as the largest threat in the room, usually ending with him in a corner getting his skull bashed in by 'The Innocents'.

To make matters worse, all these deaths have left the Murderer with a constantly draining sanity, eventually losing it and committing suicide when unable to watch something squirm and die.

Fortunately, the trademarked knife he carries isn't the only weapon at his disposal; Poisonous chlorine gas, remote cameras, smoke bombs, poisoned first-aid kits, and even Automated trip-wire shotguns allow The Murderer to manipulate and destroy his prey.


But what happens when The Murderer blends in a little too well? What happens if somebody loses it and kills someone completely innocent?
Two mistakes. That's all you get before everybody turns on you. After an Innocent kills one Innocent, he is marked with a Yellow Aura, enabling other players to beat him to within an inch of his life before being allowed to venture with the others.
Another mistake? A red aura visible to all players indicating "Kill on Sight". Good job, rookie.
Worse still, The Murderer has a penchant for being able to find the careless, regardless of their location.



Some of you might remember early... shamefully buggy versions of WDI back on ST awhile back; Those were mainly see how people would react to or even ENJOY the obscure gamemode any. After being busied with work for 3 months, TS7 and I are back to finish this mod, in addition to making quite a few changes to some of the mechanics.

Any feedback on previous versions is appreciated!

WDI Dev Team
Spoiler: Click me!
Last edited by ConflagratedCanine on Sun Mar 13, 2011 2:22 pm, edited 14 times in total.
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amv2k9
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Re: WhoDunIt: The Art of Deception

Post by amv2k9 »

Wow. That sounds freaking cool; like a multiplayer version of those "detective" missions on the Metal Gear Solid: VR Missions disc.
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ConflagratedCanine
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Re: WhoDunIt: The Art of Deception

Post by ConflagratedCanine »

amv2k9 wrote:Wow. That sounds freaking cool; like a multiplayer version of those "detective" missions on the Metal Gear Solid: VR Missions disc.
If you want to give it a try the eariler versions are available here.
Be advised these are buggy and largely incomplete, but were rather popular at the time of their release.
(I highly Suggest Map02, btw. It's the most complete of the two maps)
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Xaser
 
 
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Re: WhoDunIt: The Art of Deception

Post by Xaser »

HELLDAMNYES.

I was wondering where this guy had went off to. I had some mighty fine fun with even the buggy betas, and I really like the trailer and list of new features. ;)
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ConflagratedCanine
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Re: WhoDunIt: The Art of Deception

Post by ConflagratedCanine »

Xaser wrote:HELLDAMNYES.

I was wondering where this guy had went off to. I had some mighty fine fun with even the buggy betas, and I really like the trailer and list of new features. ;)
I talked to you on Zcraft the other day. :p (Firewolf)
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Jimmy
 
 
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Re: WhoDunIt: The Art of Deception

Post by Jimmy »

Can I get a "yell hes"? :D
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Xaser
 
 
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Re: WhoDunIt: The Art of Deception

Post by Xaser »

ConflagratedCanine wrote:I talked to you on Zcraft the other day. :p (Firewolf)
I was referring to the mod in my native Xaserspeak when I said "this guy". I haven't forgotten you. :P
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Grymmoire
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Re: WhoDunIt: The Art of Deception (Trailer included!)

Post by Grymmoire »

Hmm, about time this was posted here.

I can't wait to see this finished.
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ConflagratedCanine
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Re: WhoDunIt: The Art of Deception (Trailer included!)

Post by ConflagratedCanine »

Brightmaps aren't working for me, and those chandeliers suck.
Image

Otherwise, this is just about the amount of detail I want to put into every room, what do you guys think? (maybe a little more molding on the walls)

And yes, you can stand on those 3d chairs properly. :p
Chairs courtesy of TheMisterCat.
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Ethril
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Re: WhoDunIt: The Art of Deception

Post by Ethril »

Jimmy wrote:Can I get a "yell hes"? :D
YUCK FES (YAKE CES?)
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Xim
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Re: WhoDunIt: The Art of Deception (Trailer included!)

Post by Xim »

Really like the trailer. I'll be looking forward to this.
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Viscra Maelstrom
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Re: WhoDunIt: The Art of Deception (Trailer included!)

Post by Viscra Maelstrom »

Cool trailer. Even though I'm not a multiplayer kind of guy this certainly looks interesting.
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Unholypimpin
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Re: WhoDunIt: The Art of Deception (Trailer included!)

Post by Unholypimpin »

The trailer looked pretty nice. This wad was actually pretty fun when i played it, and im glad its still alive and going through many fixes and changes.
I think its a little odd sticking a skulltag only wad on the zdoom forums but what ever.

I hope you get all the bugs ironed out and hopfully change the aweful strategy of none murderers going around just killing anyone they see and hope it was the murderer they killed, which imo messes up the gameplay and feel of this wad because it just turns things into a deathmatch almost.

I havnt fully followed up on the wad since the first beta but i heard you made it so none murderers get penalized for killing a friendly target.

I look forward to playing the next online beta for this project because imo this was one of the more fun wads with alot of replay value.

keep up the good work
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Wartorn
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Re: WhoDunIt: The Art of Deception (Trailer included!)

Post by Wartorn »

Ever plan to add a backstory for the murderer?
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ConflagratedCanine
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Re: WhoDunIt: The Art of Deception (Trailer included!)

Post by ConflagratedCanine »

Wartorn wrote:Ever plan to add a backstory for the murderer?
He's just a poor boy from a poor family.
Spare him his life from this monstrosity.

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