[WIP] COD:DoomOps

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Ethril
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Re: [WIP] COD:DoomOps

Post by Ethril »

bleant wrote:Whoa! That was quick, but, is the death machine that simple in the actual game? I mean, no aiming down the sight, reloading, anything?
you'd probably kill yourself if you put your face that close to a minigun while firing it. plus with the way they fire, you really don't NEED sights. just point in the general direction of the enemy and shoot.
also it's probably belt-fed, so no normal reloading
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wildweasel
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Re: [WIP] COD:DoomOps

Post by wildweasel »

bleant wrote:Whoa! That was quick, but, is the death machine that simple in the actual game? I mean, no aiming down the sight, reloading, anything?
Yep - it gets pretty much just a tiny bit-part in the single player campaign, as you steal one while breaking out of Vorkuta. There's not even a zoom function - the ADS button is used to keep the motor speed up.
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bleant
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Re: [WIP] COD:DoomOps

Post by bleant »

you'd probably kill yourself if you put your face that close to a minigun while firing it
I didn't express myself well, i was talking about an alt - fire feature, just like that chopper killstreak thing, where you get a minigun and it has a ADS kind of thing ( lol, nice way to express myself )

Anyways, awesome, a new hud (later) would be pretty cool.

And did anyone read what i said about A_JumpIfInventory?
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XutaWoo
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Re: [WIP] COD:DoomOps

Post by XutaWoo »

Those jumps aren't that costly. Given how few he's using, even, there's no real reason to worry.
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bleant
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Re: [WIP] COD:DoomOps

Post by bleant »

Hm, my real worry is the amount per second( 140 )

Anyways, i guess i have no true reason to worry.
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wildweasel
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Re: [WIP] COD:DoomOps

Post by wildweasel »

bleant wrote:Hm, my real worry is the amount per second( 140 )

Anyways, i guess i have no true reason to worry.
There can be about that many in a single tic during reloading sequences, and I've yet to see a single computer lag out when reloading a weapon like WW-Diaz's RPK (even a 600 MHz P3).
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bleant
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Re: [WIP] COD:DoomOps

Post by bleant »

I guess 2GB RAM is enough then, and 3GHz processor too, so i'm just babbling.

Is this mod going to be continued?
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SergeantGnarKill
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Re: [WIP] COD:DoomOps

Post by SergeantGnarKill »

bleant wrote:Anyways, awesome, a new hud (later) would be pretty cool.
That's one of the next things I will be working on. I'm on leave right now in Michigan, but once I get back to the house, I'll work on some more stuff. I cleaned up the Nova Gas so that it works more like the hexen cloud. I think the next weapon I'll work on is an AK47 with red-dot. After that I'll work on M16 and M203. I definitely bit off more than I could chew when I first posted with a giant weapon list. I might eventually get there, but for now, I'm taking it one weapon at a time.

If you have any special requests for weapons, let me know!
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rollingcrow
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Re: [WIP] COD:DoomOps

Post by rollingcrow »

Do you rip things from single player or multi player?
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bleant
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Re: [WIP] COD:DoomOps

Post by bleant »

Se7eNytes wrote:Do you rip things from single player or multi player?
Maybe directly from the models?
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DOOMERO-21
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Re: [WIP] COD:DoomOps

Post by DOOMERO-21 »

bleant wrote:
Se7eNytes wrote:Do you rip things from single player or multi player?
Maybe directly from the models?
how?? exist a model viewer for cod??
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rollingcrow
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Re: [WIP] COD:DoomOps

Post by rollingcrow »

DOOMERO-21 wrote:
bleant wrote:
Se7eNytes wrote:Do you rip things from single player or multi player?
Maybe directly from the models?
how?? exist a model viewer for cod??
I looked around on Google a bit and found one for Call of Duty 4 but thats it. :|
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bleant
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Re: [WIP] COD:DoomOps

Post by bleant »

I dunno, it was a guess, thought there may be one, but forget what i said, lol.

Today i was playing RGH, and i saw what i didn't want to, noobtubers, sprayers, and all that kind of annoying stuff.

So i ask you to make the things balanced in this mod, please, don't let it get bad!
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rollingcrow
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Re: [WIP] COD:DoomOps

Post by rollingcrow »

Maybe one of each unique type of weapon?
For example, one pistol, the Python, one SMG, one 'power SMG' (MP5K / AK-74u?), the M16, the AK-47, the M14, the L96, one semi-auto sniper rifle, one shotgun, maybe a launcher or two and that's it? But then that also might be too much to do...

Or even just:

Just two of each type with one alternative with there dis/advantages?
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SergeantGnarKill
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Re: [WIP] COD:DoomOps

Post by SergeantGnarKill »

CoD: Black Ops has a cool theatre mode. What I do is set up a private match (for mine I use Jungle, and SOG-Hardline) and go through all of the animations I want (idle, walking, aiming, firing, reloading, etc.) Then I watch the match on theatre mode. I slow down the animation to .10x. Then I rip screenshots clip by clip roughly 20-35ish per second. You upload the screenshots to your file share. Then you download the screenshots from callofduty.com. Then I use my photo editor to remove all of the background, and add transparency. I'm sure that there is probably an easier way, but this is the way I know. I will also be using this for ripping players and props.
I might put up a tutorial when I get home from leave.

edit

Wow, I really messed that up. My bad...
Last edited by SergeantGnarKill on Sat Mar 05, 2011 8:40 am, edited 1 time in total.

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