[WIP] COD:DoomOps

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lizardcommando
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Re: [WIP] COD:DoomOps

Post by lizardcommando »

The muzzleflash looks awful. Also, the M14 fires way too slow compared to COD:Black Ops.
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SergeantGnarKill
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Re: [WIP] COD:DoomOps

Post by SergeantGnarKill »

I just put up an updated WAD to fix these problems. Keep the constructive criticism coming!
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DOOMERO-21
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Re: [WIP] COD:DoomOps

Post by DOOMERO-21 »

ok i tested, the flash need more work, is like a missile, i recomended you , use the flash state, create a static fire sprite , remember, the flash sprite overlap the fire state sprites. The sprites are very cool hight quality....
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wildweasel
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Re: [WIP] COD:DoomOps

Post by wildweasel »

SergeantGnarKill wrote:I just put up an updated WAD to fix these problems. Keep the constructive criticism coming!
Did you correct the issue with the knife sounds? I edited it into my last post at about the same time you replied regarding the DoomPlayer fix, so I'm not sure if you noticed it or not.
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SergeantGnarKill
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Re: [WIP] COD:DoomOps

Post by SergeantGnarKill »

wildweasel wrote:
SergeantGnarKill wrote:I just put up an updated WAD to fix these problems. Keep the constructive criticism coming!
Did you correct the issue with the knife sounds? I edited it into my last post at about the same time you replied regarding the DoomPlayer fix, so I'm not sure if you noticed it or not.
I did not notice that edit until now. Thanks, I will fix that as well.
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bleant
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Re: [WIP] COD:DoomOps

Post by bleant »

Hm... i didn't download it yet, but i have seen the file size, it's not really big, but i'm afraid, after all weapons are inserted into this wad, HOW MUCH will it weight? I'm gonna make some calculations now...

*EDIT*

I can't say, i don't know how many weapons you will put into this wad, HOWEVER, i just read you will put each weapon individually, in the end, will you make a single wad/pk3? I want to pwn people online with this.

FINAL THOUGHTS:
Well, this weapon should have ZoomFactor reduced to 1.3, Zoom factor should be put into the first frame of the aiming down movement, ADS should have WRF_NOBOB in it.

Smoke grenade lags a bit(software mode) but it could just be me.

And shouldn't the knifing be imediate? I mean, you press the knife button and it doesn't even lower the weapon, it just shows the knife cutting through the screen and then the weapon rising again, that's how i think it sohuld be.
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bleant
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Re: [WIP] COD:DoomOps

Post by bleant »

I'm afraid i will have to double post but it is an important warning:

DO NOT PLAY THIS WAD IN FULLSCREEN! ZDoom will eventually crash on death, independent on how you are playing, it will, you can only quit if you are in windowed mode, so, if you don't want to need to brutally turn off your PC, play on windowed mode.
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SergeantGnarKill
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Re: [WIP] COD:DoomOps

Post by SergeantGnarKill »

How can I fix this? It's been happening to me as well.
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bleant
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Re: [WIP] COD:DoomOps

Post by bleant »

Unfortunately i have no idea, oh, and another small thing, when you hit an enemy with the knife it plays the M14 shooting sound.

I will analyze the code, and see if i can find anything, do you have any idea of what could be causing this? The problem is at the time of death, did you program something to happen at that time?
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TheDarkArchon
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Re: [WIP] COD:DoomOps

Post by TheDarkArchon »

You're causing an infinite loop on death by having A_Lower repeat indefinitely without giving the game a tic to do anything.
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DOOMERO-21
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Re: [WIP] COD:DoomOps

Post by DOOMERO-21 »

Lower:
TNT1 A 0 A_Lower
loop


this is the problem...


solution:

Lower:
TNT1 A 1 A_Lower
loop
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SergeantGnarKill
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Re: [WIP] COD:DoomOps

Post by SergeantGnarKill »

Awesome... Thanks. I just fixed it. I will put the update up in a little bit.

Okay, so I want to make it so that while I'm in the smoke, I'm invisible. How can I do this?

Smoke Grenade
Spoiler:

Also, I just made a Nova Gas Grenade, right now it is the same as the Smoke Grenade (except with greenish brownish smoke) How can I make this so that it causes minor damage when you walk through it?

Nova Gas Grenade
Spoiler:
I would also like to eventually make a flashbang grenade.
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SergeantGnarKill
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Re: [WIP] COD:DoomOps

Post by SergeantGnarKill »

New Update!

I have added the Death Machine, Nova Gas Grenades and CoD style crosshairs. I have also fixed some of the concerns people have brought up. I put the new WAD on the original post.

New Screenshots
Spoiler:
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bleant
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Re: [WIP] COD:DoomOps

Post by bleant »

Whoa! That was quick, but, is the death machine that simple in the actual game? I mean, no aiming down the sight, reloading, anything? Ah, no problem, the m14 is all okay now, knife too, hey, can you do me a big favor? I recommend the AK47 with that ACOG (or whatever it is called) ADS, i mean, my prefered weapons are the automatic!

Hey, i'm afraid about the ready state, doesn't it use a tad of RAM to do all that a_jumpifinventory checking? Maybe it would be best to use ACS, but of course, till now i didn't have any problems.
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rollingcrow
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Re: [WIP] COD:DoomOps

Post by rollingcrow »

I think the Death Machine was just a point and shoot weapon with wind-up times and overheating in Black Ops.

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