Mod Download Broken? Request Reuploads Here

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Re: Mod Download Broken? Request Reuploads Here

Postby haruko haruhara » Sun May 10, 2020 4:02 pm

Mav3r1ck wrote:I'm looking for a wad that that has a female scientist that has a purple lab coat and is an ally/companion. I believe it was made by Scalliano.

is this is what you are looking for

viewtopic.php?t=24974
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Re: Mod Download Broken? Request Reuploads Here

Postby DosDoomer » Mon May 11, 2020 12:07 pm

Does anyone have superwep8.deh or/and 25x.wad?
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Re: Mod Download Broken? Request Reuploads Here

Postby Mav3r1ck » Mon May 11, 2020 12:21 pm

haruko haruhara wrote:
Mav3r1ck wrote:I'm looking for a wad that that has a female scientist that has a purple lab coat and is an ally/companion. I believe it was made by Scalliano.

is this is what you are looking for

viewtopic.php?t=24974


Thank You!
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Re: Mod Download Broken? Request Reuploads Here

Postby wolfman » Wed May 13, 2020 11:41 pm

DosDoomer wrote:Does anyone have superwep8.deh or/and 25x.wad?

Suprwep8.deh can be found in dhe31.zip.
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Re: Mod Download Broken? Request Reuploads Here

Postby MartinHowe » Thu May 14, 2020 3:20 pm

Redneckerz wrote: In this source mod, you can ''eat'' your enemies, amongst other stuff.

<goa'uld-voice>Behold, Tau'ri scum: marvel at my power!</goa'uld-voice>
(PS: and thank GZ & co while you're at it :))

No cats right now, but, yep, I've implemented a primitive corpse-eating mechanic in ZScript. Demo map attached. Well at least I stole the 'chomp' sound from VSBDoom :p

Feel free to do what you want with this :)

ZScript:
Code: Select allExpand view
version "3.7"

Class MyFriendlyDemon : Demon
{
    int startHealth;
    Actor aCorpse;
    int aCorpseDeathMass;
    ThinkerIterator corpseFinder;

    void A_FindFood()
    {
        if (aCorpse)
        {
            A_Face(aCorpse);
            self.goal = aCorpse;
            return;
        }
        corpseFinder.Reinit();
        Actor someBody;
        while (someBody = Actor(corpseFinder.Next()))
        {
            if (!someBody.bIsMonster)
                continue;
            if (someBody.health > 0)
                continue;
            if (someBody.mass <= 0)
                continue;
            console.printf("Found a %s with %d calories! Yum Yum.", someBody.GetClassName(), someBody.mass);
            aCorpse = someBody;
            aCorpseDeathMass = someBody.mass;
            A_Face(aCorpse);
            self.goal = aCorpse;
            return;
        }
    }

    void A_ConsumeFood()
    {
        if (health >= startHealth)
        {
            if (aCorpse)
            {
                aCorpse = null;
                aCorpseDeathMass = 0;
            }
            return;
        }

        if (!aCorpse)
        {
            return;
        }

        if (aCorpse.mass == 0)
        {
            A_StartSound("demon/eat");
            aCorpse.Destroy();
            aCorpse = null;
            aCorpseDeathMass = 0;
            return;
        }

        int biteSize = aCorpseDeathMass / 4;

        if (biteSize > aCorpse.mass)
            biteSize = aCorpse.mass;

        int healthdiff = starthealth - health;
        if (biteSize > healthdiff)
            biteSize = healthdiff;

        if (bitesize > 0)
        {
            A_StartSound("demon/eat");
            health += biteSize;
            aCorpse.mass -= biteSize;
        }

        if (aCorpse.mass == 0)
        {
            aCorpse.Destroy();
            aCorpse = null;
            aCorpseDeathMass = 0;
        }

        if (health >= startHealth)
        {
            if (aCorpse)
            {
                aCorpse = null;
                aCorpseDeathMass = 0;
            }
            return;
        }
    }

    Default
    {
        +FRIENDLY;
    }
    States
    {
    Spawn:
        SARG A  1;
        SARG A  1
        {
            startHealth = health;
            aCorpse = null;
            aCorpseDeathMass = 0;
            corpseFinder = ThinkerIterator.Create("Actor", STAT_DEFAULT);
        }
        SARG A  0 A_Jump(256, "Idle");

    Idle:
        SARG A 10 A_Look();
        SARG B 10 A_Look();
        SARG B  0 A_Jump(256, "Idle");

    See:
        SARG AABBCCDD 2 fast
        {
            if (health < startHealth)
            {
                if (!aCorpse)
                {
                    console.printf("Dammit I'm hungry.\nMay the biggest demon anyone ever\nsaw grant me mana to eat!\n");
                }
                A_FindFood();
                if (aCorpse)
                {
                    // Based on code in ZDoom Wiki article
                    double blockdist = radius + aCorpse.radius;
                    if ((abs(pos.x - aCorpse.pos.x) <= blockdist ) &&
                        (abs(pos.y - aCorpse.pos.y) <= blockdist ) &&
                        (pos.z + height >= aCorpse.pos.z         ) &&
                        (pos.z <= aCorpse.pos.z + aCorpse.height )
                    )
                    {
                        return A_Jump(256, "Eat");
                    }
                }
            }
            A_Chase();
            return state (null);
        }
        Loop;

    Eat:
        SARG E  1 A_JumpIf(!aCorpse || (health >= startHealth), "See");
        SARG E  0 fast A_Stop();
        SARG E  8 fast A_Face(aCorpse);
        SARG F  8 fast A_Face(aCorpse);
        SARG G 16 fast A_ConsumeFood();
        SARG G  0 A_JumpIf(!aCorpse || (health >= startHealth), "See");
        Loop;

    Melee:
        SARG E 8 fast A_FaceTarget();
        SARG F 8 fast A_FaceTarget();
        SARG G 8 fast A_SargAttack();
        SARG G 0 A_Jump(256, "See");

    Pain:
        SARG H 2 fast;
        SARG H 2 fast A_Pain();
        SARG H 0 A_Jump(256, "See");

    Raise:
        SARG N 5;
        SARG M 5;
        SARG L 5;
        SARG K 5;
        SARG J 5;
        SARG I 5;
        SARG I 0 A_Jump(256, "See");
    }
}

SndInfo
Code: Select allExpand view
demon/eat dscrunch // from VSB Doom

MapInfo
Code: Select allExpand view
DoomEdNums
{
    30001 = MyFriendlyDemon
}
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Re: Mod Download Broken? Request Reuploads Here

Postby Redneckerz » Fri May 15, 2020 4:10 am

MartinHowe wrote:
Redneckerz wrote: In this source mod, you can ''eat'' your enemies, amongst other stuff.

<goa'uld-voice>Behold, Tau'ri scum: marvel at my power!</goa'uld-voice>
(PS: and thank GZ & co while you're at it :))

No cats right now, but, yep, I've implemented a primitive corpse-eating mechanic in ZScript. Demo map attached. Well at least I stole the 'chomp' sound from VSBDoom :p

Feel free to do what you want with this :)

That is quite hilarious :) I recently made a page for VSB Doom on DoomWiki and ill definitely add this tidbit in so that a similar mechanic now exists as a ZScript function for GZDoom. Does it require a specific GZ version or does it run on any version of GZ that implements ZScript?

Neat work Martin! You may want to give this its unique thread so it does not get buried, its definitely novel enough and a great inspirational tool for modders. Reelism 2 could take a look at this, perhaps?
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Re: Mod Download Broken? Request Reuploads Here

Postby EffinghamHuffnagel » Fri May 15, 2020 11:15 pm

MartinHowe wrote:I've implemented a primitive corpse-eating mechanic in ZScript. Demo map attached. Well at least I stole the 'chomp' sound from VSBDoom :p
...
Feel free to do what you want with this :)


Outstanding. A couple of years ago, someone posted a sprite which looked like Alf, and I asked, as a joke, if it was going to scavenge after a battle and 'clean up' the monsters' corpses so Arch-Viles couldn't resurrect them.
I didn't think it was possible at the time. And now someone actually did it.

In thinking about it now, it could be a random Neutral creature that detects when something dies, like the rats in South Park that always show up immediately and eat Kenny's body, or even a usable Inventory item, like a Roomba.
Call it a Doomba.

Yeah, please put this somewhere separate so it doesn't get lost here. It's too good an idea.
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Re: Mod Download Broken? Request Reuploads Here

Postby MartinHowe » Sat May 16, 2020 5:14 am

EffinghamHuffnagel wrote:Yeah, please put this somewhere separate so it doesn't get lost here. It's too good an idea.

Thanks, glad you like it. And at @redneckerz' suggestion, I did exactly that.
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Re: Mod Download Broken? Request Reuploads Here

Postby Redneckerz » Mon May 18, 2020 10:25 am

Another day, and a trifecta of requests! Ofcourse. Ill list them this time around and ill keep it short as possible:

Zdoom-cod.exe:
This was simply the original Caverns of Darkness patch submitted to /idgames in January 2005 before Graf made it compatible in 2008 with general ZDoom/GZDoom as a .pk3. and thus this executable was redundant. The patch itself was posted, but i am looking for the original 2005 executable to archive. It was based on ZDoom 2.0.96 and requires the files of that release. It was listed as cod-zd.zip.

Aurora ''engine'':
This was part of a mod called Project Aurora by Hellser. It uses an ''engine'' to code in some special effects for this ''engine'' apparently. It was then put in Genesis Saga: Aurora running on the Tower of Babel Engine, but it was cancelled there too. Aurora ''Engine'' has switchable lights, custom fountains, new torches, smoke effects and bullet system and is at version 2.5, whereas Project Aurora was at R0015. The ''engine'' got uploaded in June 2011, but the link has been defunct.

I've previously asked Hellser about this and turns out Hellser didn't had an archive anymore, and was okay with me requesting it here. :)

GrbDoom:
This was an old ZDoom 1.23b33 based source modification by the rather legendary Grubber (who made the ZDoom Community Build). It includes several interesting features regarding custom weapon modifications, but the zip file has been dead in the waters. It had a test wad aswell, pyramid.wad, so its similar to the KGZDoom package in that regard, just older.

A personal note regarding this request:
Surprisingly, Grubber actually still visits these forums, so a few weeks ago i wrote a PM detailing my interest. Unfortunately, despite having been read, a response never came. I thought it was maybe of something i said, but as a precaution, i wrote an additional PM a few days ago detailing this.

I noticed Grubber's last post was in 2017. I am not sure what has happened, but i figured it would be better not to bother Grubber any more with this and simply make a request here. Its an old zip (2004!) but its something i am highly interested in to archive for the future.
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Re: Mod Download Broken? Request Reuploads Here

Postby wolfman » Mon May 18, 2020 11:48 am

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Re: Mod Download Broken? Request Reuploads Here

Postby VitSm » Mon May 18, 2020 11:59 am

Redneckerz wrote:Zdoom-cod.exe:
This was simply the original Caverns of Darkness patch submitted to /idgames in January 2005 before Graf made it compatible in 2008 with general ZDoom/GZDoom as a .pk3. and thus this executable was redundant. The patch itself was posted, but i am looking for the original 2005 executable to archive. It was based on ZDoom 2.0.96 and requires the files of that release. It was listed as cod-zd.zip.

cod-zd.zip
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Re: Mod Download Broken? Request Reuploads Here

Postby Redneckerz » Mon May 18, 2020 12:42 pm

wolfman wrote:Aurora_Engine.pk3

VitSm wrote:cod-zd.zip

:wub: Exceptional, truly exceptional. Thank you very kindly to the both of you for these.
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Re: Mod Download Broken? Request Reuploads Here

Postby YasuoProjectX » Fri May 22, 2020 1:29 am

Modes of Destruction please


Oh since this mod uploaded 6 years ago and the link was broken, can you send it here please (dont forget to mentioned it)
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Re: Mod Download Broken? Request Reuploads Here

Postby Adamast0r » Fri May 22, 2020 3:36 am

Here's a broken download:

Forum thread: viewtopic.php?f=43&t=61754

And the download link itself: http://www.mediafire.com/file/6zuxfp34u ... 7.pk3/file

I'ts Taggart Difficulty Mod v1.9.7 by Clausewitz

Would you kindly get it up and running again?
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Re: Mod Download Broken? Request Reuploads Here

Postby wolfman » Fri May 22, 2020 9:47 am

YasuoProjectX wrote:Modes of Destruction please


Oh since this mod uploaded 6 years ago and the link was broken, can you send it here please (dont forget to mentioned it)

viewtopic.php?f=48&t=28589&start=3975#p1140741

Adamast0r wrote:Here's a broken download:

Forum thread: viewtopic.php?f=43&t=61754

And the download link itself: http://www.mediafire.com/file/6zuxfp34u ... 7.pk3/file

I'ts Taggart Difficulty Mod v1.9.7 by Clausewitz

Would you kindly get it up and running again?

TDMv197.pk3
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