Down - a platformer for LMS

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CaptainToenail
Posts: 3975
Joined: Fri Jul 06, 2007 9:16 am

Down - a platformer for LMS

Post by CaptainToenail »

A sidescrolling elimination game for last man standing.

You are falling down a pit, a very deep pit. The object of the game is to be the last player left remaining on the screen. Touch the ceiling, your dead. Fall to the floor, your dead. Scorched by a fireball? Crispy and dead. Also, all players have mini-rocketlaunchers, perfect for knocking other players off their perch.

IMPORTANT - limited movement in air MUST be toggled otherwise the game is unplayable.
also, primary fire launches rocket to the right, alternate fire to the left.

It's inspired by an obscure game of the same name that was part of a dev-kit collection on a UK Playstation demo disc years ago, very fun game.
I know people like these kind of fun minigames, so enjoy :)

Note although designed for Skulltag, it runs fine with ZDoom in singleplayer, it will just be a bit of a boring experience without any enemy players to eliminate :P
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Tragos
Posts: 624
Joined: Tue Jun 02, 2009 5:59 pm
Location: [Getting frisky with Xeno's]

Re: Down - a platformer for LMS

Post by Tragos »

I'm always amazed on mods like this. Next should be a doom Tertis? Do it!
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Cutmanmike
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Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom

Re: Down - a platformer for LMS

Post by Cutmanmike »

CaptainToenail wrote:IMPORTANT - limited movement in air MUST be toggled otherwise the game is unplayable.

Code: Select all

ConsoleCommand("sv_blahblah 1")
In an open script should help anyone who isn't aware of this
Gez
 
 
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Re: Down - a platformer for LMS

Post by Gez »

Can't put the Skulltag options in MAPINFO?
CaptainToenail wrote:Touch the ceiling, your dead.
My dead what?
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Ethril
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Location: with you in the dark

Re: Down - a platformer for LMS

Post by Ethril »

CaptainToenail wrote:also, primary fire launches rocket to the right, alternate fire to the left.
Shouldn't it be the other way around, seeing as how most people have primary fire set to their left mouse button?
CaptainToenail
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Joined: Fri Jul 06, 2007 9:16 am

Re: Down - a platformer for LMS

Post by CaptainToenail »

Can't put the Skulltag options in MAPINFO?
I tried that, but it didn't work, and I couldn't find any documentation.
My dead what?
You are :wink:
Shouldn't it be the other way around, seeing as how most people have primary fire set to their left mouse button?
Actually it is this way around, pressing left mouse button fires to the left, another small error in the text file. :roll:
Next should be a doom Tertis? Do it!
Way beyond my current capabilities, BUT I do now have an idea for a space-invaders type thing where one team play as tanks on the planet surface, and the other team control flying saucers in the sky. :twisted:
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chopkinsca
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Joined: Thu Dec 11, 2003 5:03 pm

Re: Down - a platformer for LMS

Post by chopkinsca »

Tragos wrote:I'm always amazed on mods like this. Next should be a doom Tertis? Do it!
http://forum.zdoom.org/viewtopic.php?p=57984#p57984
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Phobus
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Re: Down - a platformer for LMS

Post by Phobus »

He said "Tertis" - Tetris is a well known release.
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Amuscaria
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Location: Growing from mycelium near you.

Re: Down - a platformer for LMS

Post by Amuscaria »

Ah yes, Doom Fall Down. I remember playing normal Fall Down on my TI-83 calculator back in highschool. Was a fun game. :D
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Tragos
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Re: Down - a platformer for LMS

Post by Tragos »

Phobus wrote:He said "Tertis" - Tetris is a well known release.
Complete spell fail... My bad 8-)

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